Well, I ran Corbin and another friend through the first SotC adventure in the book. Of course, I tweaked it here and there. One of our guys was playing Dr. Ray Gunn . . . scientist and Corbin was playin' Mike "The Cashier" Green. Mike had accompanied Dr. Gunn to a science symposium in Switzerland . . . mainly as security since Dr. Gunn is occasionally targetted by nefarious indviduals. The short and sweet of it is that after the heroes arrived at the ski lodge where the symposium was taking place, things got complicated. Scientists begin to go missing and they must investigate. I'll stop there since other GM's might want to run the adventure as well. Don't want to spoil it for anyone else. But I will say that the heroes were victorious and a little battered after the adventure. There were some clever uses of universal gadgets and remarkable gun-play with a Tommy Gun of Holy Vengeance. I'm still learning the rules so there were a few lulls while we tried to hammer down some game concepts. But overall the game went smooth. It's a little hard to get used to compelling aspects of the PC's, but towards the end of the adventure I'd started doin' a lil better. Like Corbin said though, when you create an aspect try to make it two-fold. In other words, make it useable but at the same time leave room for it to be problematic. I'm looking forward to the next game I run. Hopefully I'll do better GM'ing. Game On!