The closest thing I could find was about Assessments and extra shifts (YS 314): "At your discretion, extra shifts on an assessment roll might reveal more than one aspect—the character does so well that he notices details beyond what he was looking for. A good rule of thumb is to give an extra aspect or fact at 3 shifts, at 5 shifts, and every +2 shifts thereafter."
Also, Will and Harry are chatting on YS 200:
Harry: "What if the attack connects, but inflicts no stress? It seems like something should happen when a hit connects, even if it doesn’t do damage."
Will: "You could treat it as a maneuver, dropping a temporary aspect on the defender. Look at you, getting all rulesy. It makes me proud!"
A tacit endorsement of allowing the attacker to switch from an Attack to a Maneuver after the fact in situations when the attacker has Weapon:0. I'm not sure if we can extend this to the question at hand, but it may be a start.