Seelie 4
*Reducing the effectiveness of a specific type of creatures toughness powers [1]
*Broad types or themes of thaumaturgy at evocation speeds [2]
*Access to Channeling for sponsor's element [1]
Unseelie 4
*Reducing the effectiveness of a specific type of creatures toughness powers [1]
*Broad types or themes of thaumaturgy at evocation speeds [2]
*Access to Channeling for sponsor's element [1]
Kemmlerian Necromancy 4
*Bonus of +1 (power or control) and complexity to more than one type of magic (i.e., hellfire applying to any damaging spell) [2]
*Specific types of thaumaturgy at evocation speeds [1]
*The ability to use a specific thaumaturgical school's complexity bonus on evocations that fit the theme [1]
Helffire 4
*Bonus of +1 (power or control) and complexity to more than one type of magic (i.e., hellfire applying to any damaging spell) [2]
*Access to Rituals for the sponsor's theme [1]
*Access to Channeling for sponsor's element [1]
Soulfire 5
*Reducing the effectiveness of all creature’s toughness powers [2]
*Broad types or themes of thaumaturgy at evocation speeds [2]
*The ability to serve as a common form of catch [1]
*Access to Channeling for sponsor's element
- this is zero because it already gives you all forms of thaumaturgy at evocation speeds so a specific element for channeling is redundant.
Soulfires base cost of 5 shows that it has one more point then most.
Example place of power 3
*Intellectus [2]
*Bonus of +1 (power or control) and complexity to a specific type of thaumaturgy [1]
*Specific types of thaumaturgy at evocation speeds [1]
If the sponsor can only be accessed occasionally - either because it is a place of power or some other reason the GM agrees with - reduce the cost by one.
I'd be happy to show those examples in the edited writeup.
Be my guest. i do patterns and math, not presentation.