Let me see if I have properly assembled all of the factors (I did some editing as well):
Fluff: Determines who/what the sponsor is: this is where you write down whether it is a place of power, a creature, or some internal understanding of magic.
Standard Benefits: - Ability to take sponsor debt to invoke an Aspect for spellcasting without spending a Fate Point [free]
- Access to Rituals for the sponsor's theme [1]
- Access to Channeling for sponsor's element [1]
- Refinement, to cover the focus item slots normally granted by Thaumaturgy [1] - if you already have Thaumaturgy, you do not get this - instead you get a rebate of 1 Refresh - you still get the focus item slots for Thaumaturgy
- Refinement, to cover the focus item slots normally granted by Evocation [1] - if you already have Evocation , you do not get this - instead you get a rebate of 1 Refresh - you still get the focus item slots for Evocation
(This is just a different perspective on the existing rules, whereby you pay [4] for Sponsored magic, but take the standard rebate of -1 to -2 if you already have Thaumaturgy and/or Evocation with the character)
You probably shouldn’t muck around with this. It is also important to remember that if the player is allowed to take sponsor debt the sponsor must have an agenda even if it is just the tendency of death magic to push you towards breaking that particular law (remember that no sponsor agenda means no sponsor debt and no temporary access).
Bonus powers: These additional components are purchased in addition to the standard Sponsored Magic package. Examples include:
- Reducing the effectiveness of a specific type of creature's toughness powers [1]
- Reducing the effectiveness of all creature’s toughness powers [2]
- Bonus of +1 (power or control) and complexity to a specific type of thaumaturgy [1]
- Bonus of +1 (power or control) and complexity to more than one type of magic (i.e., hellfire applying to any damaging spell) [2]
- The ability to use a specific thaumaturgical school's complexity bonus on evocations that fit the theme [1]
- Specific types of thaumaturgy at evocation speeds [1]
- Broad types or themes of thaumaturgy at evocation speeds [2]
- The ability to serve as a common form of catch [1]
- Intellectus [2]
Limitation: If the sponsor can only be accessed occasionally - either because it is a place of power or some other reason the GM agrees with - reduce the cost by one.
Examples of Sponsored Magic:Seelie 4
*Reducing the effectiveness of a specific type of creature's toughness powers [1]
*Broad types or themes of thaumaturgy at evocation speeds [2]
*Access to Channeling for sponsor's element [1]
Unseelie 4
*Reducing the effectiveness of a specific type of creature's toughness powers [1]
*Broad types or themes of thaumaturgy at evocation speeds [2]
*Access to Channeling for sponsor's element [1]
Kemmlerian Necromancy 4
*Bonus of +1 (power or control) and complexity to more than one type of magic (i.e., hellfire applying to any damaging spell) [2]
*Specific types of thaumaturgy at evocation speeds [1]
*The ability to use a specific thaumaturgical school's complexity bonus on evocations that fit the theme [1]
Helffire 4
*Bonus of +1 (power or control) and complexity to more than one type of magic (i.e., hellfire applying to any damaging spell) [2]
*Access to Rituals for the sponsor's theme [1]
*Access to Channeling for sponsor's element [1]
Soulfire 5
*Reducing the effectiveness of all creature’s toughness powers [2]
*Broad types or themes of thaumaturgy at evocation speeds [2]
*The ability to serve as a common form of catch [1]
*Access to Channeling for sponsor's element
- this is zero because it already gives you all forms of thaumaturgy at evocation speeds so a specific element for channeling is redundant.
Soulfire's base cost of 5 shows that it has one more point than most.
Example place of power 3
*Intellectus [2]
*Bonus of +1 (power or control) and complexity to a specific type of thaumaturgy [1]
*Specific types of thaumaturgy at evocation speeds [1]
*If the sponsor can only be accessed occasionally - either because it is a place of power or some other reason the GM agrees with - reduce the cost by one.