So in Turn Coat we're introduced to the lovable Binder, and earlier we meet Ms. Gard. Apparently there's an entire little "community" of magical mercenaries out there if you know where to look and hire. So, wondering what people have come up with in this vein.
Myself, I've come up with two:
Marcus Colby Martel, Hammerspace Assassin
Built around the Hammerspace power from the custom powers thread, Marcus laughs at metal detectors; a quiet, professional man, he is very skilled at getting in, doing the job cleanly and getting back out.
High Concept
Assassin With A Hyperspace Arsenal
Aspects
Bear Mallets Towards None
Retired Special Air Service
A Clean Job
Unflappable
Skills:
Great (+4): Resources, Guns
Good (+3): Might, Presence, Stealth, Alertness, Endurance
Fair (+2): Rapport, Deceit, Empathy, Investigation, Athletics
Average (+1): Burglary, Conviction, Scholarship, Lore, Driving
Stunts:
Mongolian Striptease: Marcus always has a weapon hidden somewhere, along with gear “that might be useful”. By spending a fate point, he can produce from somewhere an item ideal for his situation that is fairly small and non-outrageous; lockpicks, yes. Rope and grappling hook, yes. A plasma rifle in the 40 terawatt range, no. (And for comedy, trying to completely disarm Marcus will result in a pile of weapons and gear of immense size… and they didn’t get it all)
Licenses for Everything: You have a license, real or fake, to own everything under the sun. If the difficulty of the Resources roll made to acquire something would be increased due to legal restrictions you may ignore up to 2 shifts worth of increased difficulty.
Inexplicable Procurement: You can get a hold of anything, no matter how bizarre. If the difficulty of the Resources roll made to acquire something would be increased due to item rarity you may ignore up to 2 shifts worth of increased difficulty.
Arsenal: You have access to an impressive supply of weaponry. Resources checks made to obtain weaponry get a two shift bonus.
Improved Arsenal: (Requires Arsenal) You have access to an armoury better than that of some national armies. Ignore all legal restrictions when purchasing weaponry.
Scope User: You know how to use a scope. Add two to your Guns skill when using it to make manoeuvres related to aiming while using a scope or laser sight.
Long-Range Combat: You're most comfortable when your enemies are a ways away. Add 1 to your guns skill when using it to attack a character at least 2 zones away.
Powers
Hyperspace Arsenal [-2]
Description: You seem to be able to fit an entire warehouse in your pockets. No-one’s really sure where stuff goes when you’re not using it.
Skills Affected: Might
Effects:
Hammerspace. You can carry a full load (as determined by your might) without hindrance in an extradimensional compartment. The compartment exists outside time, so everything in it stays exactly as it was when it was put in.
Secure Hammerspace [-1]. Nobody but you can access your extradimensional compartment. Metal in it doesn’t trigger metal detectors and so on. If you are unconscious or dead, the compartment cannot be opened at all.
And the second:
Kalyn “Avis” Adele, Animal Enchantress.
Her skillset is completely based around the control, domination and use of animals. She prefers to use vertebrates, but just about anything in the animal kingdom is fair game. This, of course, puts her well into the gray areas of the Third and Fourth laws. She prefers to mostly take industrial espionage work and spying work (her squad of pet special-ops raccoons are smart enough that she needs only a light touch to "ride" them and hack an airgapped system, which reduces the risk of spell-induced burnout), and absolutely refuses to even consider using her animals as assassins. That’s First Law territory.
A tall, ordinary woman of light olive complexion, with dark hair and dark brown eyes, of middle age (chronologically, she’s in her 40’s). Not ugly, but not stupendously attractive either.
Kalyn “Avis” Adele
High Concept:
Freelancing Animal Enchantress
Trouble:
Toeing the Line of the Laws
Other Aspects:
Independent Information Reallocation Specialist
It’s All Just Business, Nothing Personal
Secret Sentimental Streak
The Animal Kingdom is my Armory
Music Soothes The Savage Beast
Skills
Superb: Discipline, Lore
Great: Scholarship, Burglary, Investigation
Good: Resources, Survival, Deceit, Presence
Fair: Empathy, Performance, Conviction, Alertness
Average: Rapport, Stealth, Athletics, Driving, Endurance
Powers:
Wizard’s Constitution [-0]
The Sight [-1]
Soulgaze [-0]
Ritual [-2] (Animal Enchantment)
Refinement [-2] [4 Item slots]
Stunts:
Hacker
Animal Handler (Raccoons)
Enchanted Items: Thaumaturgy Foci:
Animal Mask; Complexity +4; a decorated leather mask with a variety of animalistic features on it; look at it from one angle in one lighting and it’s a mouse; from another angle in different lighting and it’s a wolf, or a bird.
Charming Flute: Control +2; a piccolo, etched with musical notes fused with runes.
So, anyone else got any memorable magical mercs? Even just at the concept level?