M'kay... I think I might have a little bit of an easier time with them now, hehe... I just also see them hard to be used effectively in a group setting. A one on one setting IE a player vs GM and all that entails, could have an easier time with a concession... But what happens when you are in a group? I guess you could just do a Group concession that everyone agrees on, but that'd get to the point where no one may agree... Could a Concession also take an even greater form, with GM being god of his story and all, or does it normally have to be specific between the players and their opponent? I mean, could the players want to offer concession, their goal was to try to both take out, and recover a stolen artifact from baddy, but out of nowhere, everyone can hear sirens in the distance. Now would be the only time the players could pick up and leave without great consequences. Is that a decent idea of what could be possible?
My second question, is about gaining fate points through concession, or being taken out. I believe the wording was that for every consequence you'd taken in the previous encounter, you gain a fate point. Is there a limit to this? I only ask, cause I could imagine someone being a consequence whore, with a max number of consequences as the book states...
1 mild, 1 moderate, 1 severe natural
2 extra mild (physical: endurance5, no pain no gain)
1 extra mild (mental: conviction5)
More potentially, if you allowed a similar version of no pain, no gain for both mental and social, and the player somehow ALSO took social consequence in the previous encounter... Now you got a guy who lost a fight, and rather then get the normal maybe 2 or so fate points, he'll at least have that doubled to 4 or 5, maybe more, and they'll most likely be taken care of with a little bit of rest, with the majority of the consequences taken being mild...