WELL... hmmm... This is rather interesting...
pg. 288, paragraph two of "What You Can Do With It"
But this isn’t always about finding the weak
spot in an enemy’s armor. Sometimes the power
source is instead more potent (or at least faster)
when directed against certain types of problems,
such as Summer’s ability to do more potent
healing effects (the sponsor takes care of all that
pesky biological know-how) and the ability to
do certain things with the effects of thaumaturgy,
but at the speed of evocation.
This in PARTICULAR is very interesting....
pg. 290,
Seelie (Summer) Magic
Drawing on the power of the Summer Court,
you’re able to cast spells that fit its essential
nature: wildness, birth, growth, renewal, fire.
These magics are under the sway and watch
of the Queens of Summer (Lady, Queen, and
Mother); making use of it will inevitably catch
their notice. If you think the Summer Court is
all warmth and light, consider that unbridled
growth favors an ebola virus just as much as it
does a pear tree.
Cost: 4 refresh for the package, not to mention
approval from one of the greater powers of
the Summer Court, such as Queen Titania or
Mother Summer. Reduce this cost by 1 if you
have Evocation or Thaumaturgy; reduce the cost
by 2 if you have both.
Benefits: Standard sponsored magic benefits
(page 288). Summer magic is particularly effective
against faeries of the Winter Court; downgrade
the effectiveness of any Toughness ability
the target has by one step (Mythic Toughness
becomes Supernatural, Supernatural becomes
Inhuman, Inhuman goes away) when using this
magic against a Winter Court enemy.
In addition, Summer magic may be used as
an element for evocation, allowing evocation
spell effects that encourage wildness, birth,
growth, renewal, and warmth. This includes
the ability to produce effects along the lines of
biomancy (page 284) with less of a requirement
for biological expertise in the spellcaster—the
powers of Summer already understand biology
pretty well and will do the heavy lifting for the
caster—but with an evocation spell’s methods
and speed. Summer evocations always include
warmth and life in some way: summer flames
burn hotter, summer earth carries the warmth
of just-baked clay, summer spirit warms the
heart, and summer spells in general cause nearby
flowers to bloom and the ambient temperature
to rise.
There is an Exact mention of the bolded text in Unseelie (Winter) Magic as well, following the lines of Entropomancy instead of Summer's Biomancy... The point I'm getting to, is well.. It seems, according to the RAW, that you can only carry out the very specialized forms of Thaumaturgy, depending on your Sponsorship.. And that it doesn't allow ALL forms of Thaumaturgy to be cast at the speed of Evocation...
Now, the other thing, is the bolded text towards the end... Using Evocations methods and speed. According to that, I'd say that... well.. You COULD increase its time, but it would be just for an exchange per shift... Rather than just making a simple block, you could use biomancy to help give yourself a little bit of an extra Oomph, and you could increases its duration as well... But, at least from my own personal reading on the subject, you couldn't increase its length along the normal Thaumaturgy Duration times...
Any thoughts or arguments?