Hmm... well, that is very good to know, hehe... I want to say i heard somewhere on the forums a little while ago there was a limit, then I couldn't find it in the book...
So in other words, another thing you could do, as a thaumaturge at least...
You basically cast a spell, that will cause your target, under a specific set of conditions that you plan to set off at another point in time, to be suddenly struck by a sudden jolt of electricity... But rather than it be something to actually hurt them (while you could add a little bit to the spell i guess if you wanted to) it instead is the set up that its been cast for. The shock spell basically puts the tag-able aspects of Blinded, Dazed, Muscle Spasms, maybe a few more I can't think of. Then in your moment of truth, pull out a gun, tag your aspects, and pull your trigger?
And as a guess let me see... Not caring if the tags are made sticky, would that mean 3 or 4 complexity per aspect? And obviously, need to probably get past his Endurance and maybe a little more to be safe, so the spell will effect him... So.. would that be around a complexity 17 spell give or take in general, 6 to get past his Endurance fairly safely, and 3 comp each for the aspects? Would I need anything else, or does that sound about right? And a spell like this would probably fall under an Entropy Curse (Weapons-Grade) or along those lines at least, correct?