Author Topic: Manouvering yourself  (Read 2163 times)

Offline bitterpill

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Manouvering yourself
« on: January 19, 2011, 06:22:44 PM »
Could a character as a conviction or discipline manouver put say the temapary aspect 'psyched' or 'enraged' on themselves and then next turn use it for a free compel for +2. I was thinking it terms of meditation or just mental preperation.
« Last Edit: January 19, 2011, 06:33:30 PM by bitterpill »
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Offline bibliophile20

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Re: Manouvering yourself
« Reply #1 on: January 19, 2011, 06:56:01 PM »
I don't see why not.  Don't forget that the baddies can Assess that that Aspect is there and tag it for free themselves, with the predictable results. 
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Offline sjksprocket

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Re: Manouvering yourself
« Reply #2 on: January 19, 2011, 07:08:27 PM »
I think that they even mentioned that in the book somewhere, but don't know where exactly. I'd say go for it.
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Offline bitterpill

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Re: Manouvering yourself
« Reply #3 on: January 19, 2011, 07:13:54 PM »
Thanks, i was worried that giving yourself a all positive tempary aspected like psyched might go against the grain, but yer I suppose if it involves wasting a turn then its hardly broken.
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Offline sjksprocket

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Re: Manouvering yourself
« Reply #4 on: January 19, 2011, 07:37:40 PM »
Plus with enough creativity no aspect is completely positive in all situations
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Offline Tallyrand

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Re: Manouvering yourself
« Reply #5 on: January 19, 2011, 08:50:38 PM »
Yeah, it's called Navel-Gazing Maneuvers, they're described on page 207.

Offline toturi

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Re: Manouvering yourself
« Reply #6 on: January 20, 2011, 02:48:19 AM »
Plus with enough creativity no aspect is completely positive in all situations
But with enough creativity a temporary aspect can be completely positive within that situation and that's all that is required.

It depends on how you view the game mechanics regarding Fate Points. Are Fate Points so useful that accepting Compels on Aspects well worth them? Are Compels so detrimental that it is best not to be Compelled in the first place? For most groups, the answer mostly lies somewhere in between.
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Offline sinker

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Re: Manouvering yourself
« Reply #7 on: January 20, 2011, 02:54:10 AM »
I'd say that in an ideal group it isn't a question as to whether a compel is "good" or "bad" but rather whether it is within the scope of the story that you want for that character.