Here's my idea on Soulfire compels.
Note: This post really spoils the short story the Warrior:
You're on a case. It's a serious one - people you love like family are at risk (again!) because of you. A guy you love like a brother, someone sent you pictures of his kids (kids that you've watched grow up). The meaning is clear. You have to drop everything and help....
But you've got those compels. Thrice you are compelled. Each time you make a positive impact on someone's life, which is nice but it doesn't help you with your friend's problem, does it? You don't even know why you're doing it until you have a little talk with someone who points out what you've done.
a huge difference in people's lives and half the time you don't know how big of a difference you're making.
Richard
I really like that idea. It would be hard for a GM to come up with and then incorporate but I believe you are right.
The same may be true in the other direction for hellfire.
I am going to be playing an agent of Pele, Hawaiian goddess of volcanoes. She is also a goddess of violence and has a bitter rivalry with her sister, a goddess of the ocean. I was thinking it could be in line with my sponsor to be compelled use fists instead of words or menace to keep a guy from disrespecting a woman, or to burn seawater for the hell of it.
For a really, really big compel... like if my character racks up a whole bunch of debt, I think it would be appropriate for Pele herself to visit the character and tell him to go investigate an agent of her rival... preferably with violence.
In a way, this would be a neat plot trend - that Pele could save up the "fate points"/sponsor points in order to throw around some big mojo.
This would also be awesome from a RP standpoint because if my character keeps racking up debt and nothing happens, he could start seriously wondering about and stressing over what is going to happen.