So I've been really interested in the Dresden RPG for awhile, but it was pretty unlikely that I was going to find anyone running a game for me to play, so I said screw it, I'll GM one. I've never GMed a tabletop RPG before, but I'm a quick learner and good at improvising, and it seemed like the players carry more weight in this system than in most RPGs, so I figured I could do it.
5 of my friends were immediately interested in playing, so I thought awesome, full party.
The night before our first meeting, one of my best friends lets me know he'd also like to play, so that brings us up to 6. Okay, getting a bit large, but I can deal with that.
Then the night of the first meeting, 3 people each bring a friend and say "Oh, I told him about the game and he was really interested, can he join?" without letting me know beforehand. I'm too nice of a guy to send people home, but 9 people is kind of ridiculous for a party, so I start thinking. Finally, I come up with a good idea that everybody loves:
We all did city/character creation as a big group, and the first game session (next week) will be basically a giant action scene involving all 9 of them. The resolution of that play session will reveal a couple different possible campaign leads, at which point the party will decide to split up to tackle both of them simultaneously. I'll be running 2 games a week, one with a group of 5, and one with a group of 4.
For major plot events and action scenes, I'm planning for the parallel campaigns to cross and having all of us meet at once and play together. Most of the players I'm GMing for play World of Warcraft, so I said "sort of like raids" and they were sold instantly.
I love this idea, and so did my players. I'll be sure to update when we find out if it's a success or a catastrophe.