An idea that I've been fiddling with, sort of an organic outgrowth of the Location, Scene, Scenario, Session and Campaign Aspects idea. So, straight up, what do people think of the idea of an organization having it's own Aspect(s)? Or, in the case that originally inspired this concept, the PC party having its own overarching Aspects?
In my PCs case, its becoming a running gag, "Time to split the party again!" which is what I'd use as the aspect; a compel would be against the entire party to have them split up and do their individual things that they're each good with, while an invoke from them would be a fortuitous arrival from other party members and such.
But that and other group aspects wouldn't take up an aspect "slot", as it were, on their character sheets; its just something that has been recognized as, well, an aspect of their play style that I want to encourage.
So, thoughts on the concept and associated viability?