Hello,
"That's basically what I was asking - do the PC treat others in the game as objects to be disposed of on whim? Does their level of lethal violence go far beyond what is shown in the books? Are PCs attempting to solve issues creatively or are they just in "kill the bad guy" mode. Since "orc" is usually gamer shorthand for "see it, kill it, loot it, get praised for killing it" type things I used that term to simplify the question."
My point is that the "see it, kill it, loot it" stage of the game doesn't long for the intelligent, thoughtful people I have played with. Yes, I've had the "pee on such and so altar for the heck of it" player. Once. Kicked him out, and don't miss him. In my opinion, if the level of violence in any campaign goes beyond the level of violence in the average Dresden files book, then these are folks that aren't going to be enjoyable for me to game with.
"Speaking of Harn, how is the game making out since Robin Crossby's all too soon death? He, Gygax, and Wujcik all going that year made 2008 a very sad one for the RP role."
I'm not really sure. I still love it - the magic system (the original one, not all that 'multi-level spell' crap) is second to none, and it's really really good at portraying the mechanics of injury amazingly well. However I just cannot translate it to modern day and guns and such - so on that level, it's limited.
Dian