UPDATE
I'd thought of trading the Loup-Garou's power itself in return for my character getting her wizard stuff back (she'd had it all ripped away in a recent conflict), but wasn't sure if it'd be legal. Turns out it was and the GM was fine with it. The scene didn't go quite as I expected, but the Loup-Garou is taken care. She even got to meet Vadderung, which is pretty significant since the character's Norse-ish in religion and is wielding Gungnir. It's not quite how I would have liked things to go, but it worked.
She's still part of the Council, though, which means she and the Lawbreaker are going to come into conflict. The Lawbreaker's player knows the mechanics better than I do and doesn't mind the idea. I hate it. Haaaaate it. I don't like fighting PCs, when I'm playing a game I'd rather solve some problems than get into lethal quarrels with the other people around me (please, no wrongfun chiding). This is the one problem this outcome didn't fix, but it's a biggie.