I apologize to anyone whom I've offended by the tone of my earlier statements, I'm not trying to be a rules lawyering, confrontational nitpicker. When my players ask me how the game works and I don't have a cogent answer it doesn't come across well, so I want to get this kind of thing nailed down hard. That sounds odd for a supposedly free form narativist game, but there's a fair bit of hard rules in these books, and not all of them are explained clearly (at least that I notice right away).
I agree with you, I come here often and ask lots of corner case questions. I am not trying to be a jerk, but I am trying to craft questions that will solidify subjects that are not clear in my head. I come from years of D&D, and Gurps playing, so I am used to hard fast rules with clear answers.
To me, FATE games cross the line between narrative centric games and mainstream "traditional" games. So far I love the way it works, but it does require much more reading and rereading than most games I own.
I have recently started reading the Spirit of the century SRD and I find that it helps a lot. Those rules seem to be stated more concisely that the Dresden Files rule book. Use caution doing this because they are not 100% the same. But I do find it a valuable resource.