Author Topic: Converting supernatural powers in to potions/spells  (Read 1818 times)

Offline Runhide

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Converting supernatural powers in to potions/spells
« on: November 30, 2010, 04:00:00 PM »
Given a characters stats allow them to create a 8 shift/power 4 use item. What are the mechanics of creating an item or a potion with ability like speed maybe inhuman or supernatural?  Would it work the same for Inhuman/Supernatural recovery also?  Would that just be biomancy for both? 

Offline Belial666

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Re: Converting supernatural powers in to potions/spells
« Reply #1 on: November 30, 2010, 04:57:39 PM »
Given that a spell to turn a moderate consequence into a mild or heal a mind consequence  - once - is at least 8 shifts and that inhuman recovery, the least of the physical abilities, can do this for free once per encounter during combat and that is the least of its benefits, the shifts to make a potion to mimick physical abilities fully would be impossibly high for most.

Let's take another example, inhuman strength. What does inhuman strength give and how can we reflect that in a potion?

+1 to most uses of Might.
A further +2 to lifting and breaking.
+2 damage to melee attacks.


Now, potions and spells can replicate skill uses, replacing your use of the skill with their power. But if you want to boost your roll instead of replacing it, you need aspects. An aspect giving you +2 to a roll is about equal to the effects of Inhuman strength in a situation. So to make a potion allowing you to use Inhuman Strength once (in a single action) you need one aspect. That is 3 shifts, if fragile, or 4 shifts if sticky. So, for the potion we have this;

Potion of Giant's Might
Biomancy 12 shifts - apply 3 sticky aspects or 4 fragile aspects, strength-related
The potion gives you, for a fleeting moment, strength enough to match a giant.
After drinking it, you may get a +8 bonus to any might roll or melee physical stress
once, or three +2 bonuses taggable at any time during the scene.




So, a 12-shift potion to use Mythic Strength in a single roll or Inhuman Strength three times, or Supernatural Strength and Inhuman Strength once, respectively. The bonuses are not identical to those abilities but are fairly close. A similar potion for speed powers would work about the same. Recovery and Toughness are trickier.



You could also make spells that give you powers directly but there are not exact guidelines for pricing them and each use would cost a fate point.

Offline deathwombat

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Re: Converting supernatural powers in to potions/spells
« Reply #2 on: December 02, 2010, 02:24:06 AM »
Please explain math behind 8 shift 4 use please
Bad typists untie!!!!

Offline crusher_bob

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Re: Converting supernatural powers in to potions/spells
« Reply #3 on: December 02, 2010, 05:54:57 AM »
The 2 possible crafting specializations are strength and frequency

having more strength increases your base crafting power, have having more frequency increases the base number of uses you get out of an item.

An example of how to get there:

Superb(+5) lore
Thaumaturgy (-3 refresh); free specialization goes to crafting strength
2 focus item slots (free with thaumaturgy): +2 crafting strength focus

Current:
Strength 8
Frequency 1

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1 point of refinement (for specializations)
+2 crafting frequency specialization


Current:
Strength 8
Frequency 3

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1 more point of refinement (for focus items)
+1 crafting frequency focus item, and 1 focus item slot still available for something else.

Final:
Strength 8
Frequency 4

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So an example of a 1 enchantment slot item for this character would be:

Lucky Dictionary (defensive item; power 8 block or armor 4, 4 times a session)

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Of course, there are several different ways to get there, depending on what combination of specializations and focus items you take.