Crystal of Defensive Precognition
Divination 3 shifts, applies "glimpse of foresight" fragile aspect that may be tagged to increase/reroll your defense.
As an enemy attack is about to land on you, this item activates and your perception of time alters, giving you a brief glimpse into the future. You see how the enemy attack will be carried out and what you might do to evade it.
Anklets of Translocation
Transportation 4 shifts, moves you into a zone up to 4 zones away from you that is the farthest from your attacker. (similar to potion of escape)
As the enemy attacks, this item activates and teleports you the furthest possible away from the attacker, fouling their attack. Teleportation spells are hard to control however; if this item activates, you will get in the furthest possible zone with no regards to other dangers. You might be teleported off the edge of a bridge or away from a ghoul and next to its black court master. Thus, this item is usually used as a last resort to escape fatal danger; if you're about to die, any danger might be acceptable.
Daira's Instant Circle
Water Defense 3 shifts, applies "active circle" fragile aspect on you.
To prepare this item, you draw a pint of your blood and place it into the enchanted bottle. When this item activates in case of magical attack, the water magic of the enchanted bottle expels your blood from the bottle and guides it to fall into the precise shape of a circle around you, blocking the magical attack as circles do. Unlike most enchanted items, in order to recharge this you need to refill it with your blood manually - this is the act of will on your part for the circle to work - and this might or might not require a consequence (GM-dependent). Blood stored in this way is good for a few hours at most - nonmagical anticoagulants can do only so much.
Ring of Invisibility
Veil 8 shifts
The ring makes you invisible, preventing enemies from aiming at you. Area attacks work normally, provided the enemy hits the right zone.