I was bemoaning my inability to think of a few more aspects for a character when I thought "Someone should make a giant list of sample aspects". Having nothing better to do, I began to compile a list from my own game, the character ideas thread, the book, and the characters from the play-by-post games.
I started compiling, and I'm up to about 300ish. I'm not even all the way through those sources I mentioned. So the list has become a little cumbersome. I began to classify the aspects to be able to deal with them in small chunks. This works well for High Concepts, which are nicely classifiable by Template. It works a little less well for Trouble (Troubles are sometimes only troublesome because of how the character was defined or template or something). Even then, I have several dozen troubles and would like to split them up somehow. And when it comes to Background/Rising Action/Your Story/Guest Star aspects, there's really nothing that differentiates them from each other, so I end up with a lump of a couple hundred aspects.
I'm looking for ways to classify these aspects. My current thoughts classify them into these categories. Heroic aspects (that are compellable to help people out), Physical skill aspects (aspects invokable for certain skills), Social skill aspects, Mental skill aspects, Style aspects, and Relationship aspects.
So, does anyone have any better schemes for classification? And would anyone like to contribute aspects from their own games?