I've got a couple. The casting words are chinese (I think I've been watching too much Firefly)
Suìliè! (Disintegrate)
Type: Water (entropy) evocation, Offensive Maneuver/Attack
Power: 3 or 5+ Shifts
Control: Rote/Discipline, I have a Water Focus
Target: Single target (line-of-sight)
Duration: One Action
Opposed by: Target's Agility
Effect: As an attack, this spell either partially or completely (depending on how mych damage you do) disintegrates its target. As a Maneuver, it removes part of the floor under your target's feet, giving them the temporary aspect Stumbling or Fallen Over.
Variations: Usual - Multi-opponents possible.
Guāng Léimíng (light, Thunder)
Type: Spirit Evocation, Offensive Maneuver
Power: 5 Shifts
Target: One Zone
Opposed by: Alertness
Effect: It's a magical flashbang. Anyone who gets hit gets the aspect 'Blinded and Deafened'
Variations: You could make this a one-target spell, but it'd be kinda pointless.
Zhuórè Dìbǎn (Scorching Floor)
Type: Fire Evocation, offensive maneuver/Attack
Power: 5+ shifts
Duration: 1 exchange or however many you renew/pay for.
Opposed By: I went with Endurance, but you could just as easily have Discipline.
Effect: The caster channels heat into the floor, making it painful to walk on. Works particularly well with metal floors. As a maneuver, any targets in the zone gain the 'Distracted by the heat' temporary aspect. As an attack, it deals straght damage.
Xiàng Yáolán (Image Cradle)
Type: Spirit Evocation, Defensive Maneuver
Power: 3 Shifts
Opposed by: Alertness/Discipline
Effect: The target (the caster or an ally) is surrounded by a spinning cradle of light and images. Attacking through this is like shooting through a factory in operation: theoretically possible, but very difficult. The target gains the 'Hard to Hit' temporary aspect (doesn;t apply to zone-wide effects, obv.)
É Tūqǐ (Decoy Projection)
Type: Spirit Evocation, Defensive Maneuver
Power: 3 Shifts
Opposed By: Alertness or maybe Investigation
Effect: THe caster calls up an illusion of themselves or an ally in a different place within line-of-sight. This applies a scene aspect 'Two of 'em!'. This could mean a roll to target the original or a tag or invocation to make enemies shoot the decoy. More shifts could mean more decoys, but I'd talk to a GM about this.
Note: If the decoy is attacked and takes any stress, the deception is revealed and the aspect disappears. If you have more than one decoy, the aspect is removed only for that decoy. Thus, enemies will need to attack all the decoys to try and find the real one (or maybe pass an alertness check equal to the casting roll). Best used in conjunction with a veil.