I will be running a live game soon, and want to make sure I have my first major NPC setup correctly.
Here's the plot background summary:
This is set in Tampa, Florida, the PCs are starting at Power Level Feet In The Water (6 refresh 20 skill points)
Female college student is kidnapped, her roommate contacts detective (PC), he will track down rumors leading to Ybor city district with 2 rival Latin/Cuban gangs. Eventually he checks out an Ice Manufacturing Company, staffed by gang members. Downstairs is a room with cupboards filled with red seeds, needles and thread, wooden balls covered in runes, “x” pins, herbs, salt, sand, ash, beads, countertops, medical surgery items, disposable gowns, masks, weird smells, gurney. Hooks on cable from ceiling. Large vat with liquid, one head held with net and weight floating in middle of vat bath, wooden ball (runes carved on surface of ball) already inside the head. Head buried in sand in hot rock pit. Erika is an Ecuadoran head shrinker that has learned to siphon off the life force via ritual sacrifice once a month at the new moon to maintain her youth. She can also make zombies by attaching a head to a body that is kept preserved on ice. Erika is the queen of one of the Latin/Cuban gangs.
Erika Mendoza aka Queen Melody (good singing voice while chanting rituals)
High Concept: Sorceress Head Shrinker
Aspect: Live Forever Young (must have new victim once a month to keep young)
Skills: (36 pts)
Alertness 2
Contacts 4
Conviction 4
Deceit 3
Discipline 4
Empathy 3
Intimidation 4
Lore 4
Presence 4
Resources 4
Stunts: (12 Refresh)
Wizard’s Constitution [-0]
Evocation [-3] p180
Thaumaturgy [-3] p181
Lawbreaker First [-2] p182
Lawbreaker Fifth [-2] p182
Refinement [-1] Thaum Control +2
Refinement [-1] Thaum Power +2
Focus Item Thaum Atheme (offensive/defensive, more reading needed) p278 (combine 2)
Enchanted Item Shield Charm Armor 3 for 4 physical attacks (combined 2)
Focus Item Wand Evoc +1 Offensive Power
Physical OO
Mental OOOO
Will the Forever Young Spell require about 12 shifts to succeed, 3 to overcome physical resistance, 8 for severe consequence (death)? The sacrifice will be bound, so no dodge or athletics roll will be possible.
Do I have the correct levels for skills and items? If the PCs ever confront her directly, Erika will have 2 bodyguards while she casts Evocation spells. If a bodyguard falls, Erika would cast a Fear spell and leave quickly. She is physically weak, hence the shield charm. By the way, can you make a shield charm that has a total of 12 points of damage is can absorb before it stops working?
How would a Fear spell be created, to make the PCs possibly run away or cower, unable to attack?
I am also looking for more ideas as to what her purpose is, gain more power seems so mundane but is all I can think of at this time.
Thanks for all the help.