In that vein, my trouble aspect for the Winter Knight I've been playing is: Nothing Is Ever Simple.
In the first game so far, it's been used to complicate rituals, rescues, evocations, and, because the character doesn't really understand fire well (grew up in Winter) he smashed out a window in a fire to make an escape, and nearly killed the party with the backdraft.
In short, it's been awesome having an aspect like that, cause I neeeeeed those fate points for the debt I'm racking up.