Try these out for size:
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How does this look from a balance perspective? I think the complexities should end up being reasonable. Also note that using Transformation to scam people is possible ("Hey, want to buy this 100% Pure golden sandwhich?"), but the victim might well seek justice once he learns he's been duped.
Hmmm... my problem with these guidelines is that (a) they change the rules for the amount of time needed to cast a spell, and (b) they set up some weird feedback problems when determining complexity. Choosing the first example: "Transform a fast food burger into a steak dinner"
1) It's possible to create a steak dinner from the materials provided. Let's say I want a Good (+3) steak.
2) It normally takes about a half-hour to cook a Good steak.
3) I want to make it in one minute, so +3 shifts.
- The complexity of the spell is +6, and I can cast it in one minute (plus prep time and casting time).
- Unfortunately, my Lore is only +4, so I can't cast this spell without preparation. Unless I want to spend Fate points on my dinner, I'll have to spend extra time to make up the difference, making this one minute spell take at least a scene or more.
- Okay, in that cast I'll just make it in "a few minutes", which only adds +2 shift instead of +3. The total complexity is now +5, which is still too high.
- So I'll settle for a Fair (+2) steak to make the total complexity +4, which I can cast without preparation in a few minutes.
- Of course, the prep work and gathering the power to cast the spell will already add on a few
more minutes, so I may as well change the casting time to "fifteen minutes" (which only adds +1) and make the quality of the steak Good (+3) again.
This is an extreme example, I admit, but I think it demonstrates how these guidelines aren't as streamlined as I'd like. I think the dramatic tension should be "Can you prepare and cast this spell in time?" as opposed to "Can you figure out the best compromise between quality and casting time?"
Did you have any specific problems with the guidelines I had suggested before? Are there examples where those guidelines come up with really high and/or unrealistic complexities?