Author Topic: How do you deal with the Daphne?  (Read 10323 times)

Offline Nemo

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How do you deal with the Daphne?
« on: March 12, 2007, 06:41:16 AM »
The Daphne:  A character in game that is just like Daphne in Scooby Doo:  Always falling into traps, getting kidnapped, should no better than to do stupid shit but does it anyway, fails the majority of her rolls except for some type of saving throw.

I got a call while I was at work from an old friend that was running a game this afternoon.  His sister was playing an old character of mine, but was a total Daphne and he didn't know how to handle it.  I asked if it was just bad dice rolls or bad roleplaying.  He responded that it was both.  For the dice, I suggested freezing them for ten minutes or just go to the secret stash and loan her some Mojo Dice.  For her playing, I suggested use it for some comic relief.
"Harry, even a nerd should know that it's no coincidence when a girl shows up at a man's hotel room.  You know all she really wants is to--" ~ Bob

Offline Samldanach

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Re: How do you deal with the Daphne?
« Reply #1 on: March 12, 2007, 11:14:57 AM »
The best way to deal with the Daphne is to incorporate the other Scooby rule: the convenient clue.  Basically, let the Daphne get kidnapped.  Then, have her escape, just in time to overhear the critical enemy plans.  Have her fall down a laundry chute, to land in the mad scientist's top-secret lair.

One important trick, too, is to talk to the player.  Do NOT, under any circumstances, tell the player she's doing it "wrong."  Rather, point out that she seems to get in trouble a lot.  Blame it on the dice if you have to, or simply tell her that the character she is playing seems to be rather reckless.  Suggest that she get some skill in both fast talking, and slipping out of bonds.

Then, what you basically have is a maverick, who keeps beating the unbeatable bad guys, because she has an uncanny tendency to crash through the skylight, right onto the mastermind.  As GM, really play up this bad luck/good luck angle for the character.

(Oh, and talk to the other players about making sure they want to keep their "lucky charm" around.  Or, if there are no other players, the easiest solution is to bring in a seasoned professional, who can't figure out why Daphne isn't dead by now, and who can't figure out why she always happens to be standing in just the right spot when the mastermind goes down.  Maybe a little more "Scarecrow and Mrs. King" than Daphne, in that case.)