And they're done. Before I get to the actual characters, let me explain what I did.
I chose to specialize Puck in social combat, with a few tricks up his sleeve in the form of supernatural powers. He should be able to beat your entire group in social combat. Outside of the social scene, he can weave 8 shift illusions and raise any physical skills up to Fantastic at the cost of mental/social skills using True Shapeshifting.
Agarash is a very different beast. He's not useless socially, but he really shines as either a mastermind or a physical fighter. He might not be able to kill your entire group singlehandedly, but he'll certainly give them a good fight. And he's got the Contacts and Resources skills to avoid ever doing anything in person.
Both Puck and Agarash are capable of spellcasting, but neither is much good at it.
One brief note before you see the actual characters: both are influenced by my personal opinions. Most people probably wouldn't have given them so many stunts, and some people would have kept the refresh level at or above zero. If you feel the need to change anything, please feel free.
Enough of that. Let's get to the characters.
Puck
High Concept: Ancient Trickster Faerie
Other Aspects: Scary As F**k, You Cannot Trust Your Eyes, Faerie Court Jester,
Skills:
Fantastic: Deceit, Intimidation
Superb: Presence, Performance
Great: Lore, Empathy
Good: Rapport, Conviction, Discipline
Fair: Contacts, Alertness, Stealth
Average: Endurance, Investigation, Craftsmanship, Burglary, Scholarship
Stunts:
Wearing An Extremely Trustworthy Face (Deceit): As long as you are in a certain form, +2 to Deceit.
Founded Upon Lies (Deceit): +2 to any roll in which you tag or invoke an aspect created with Deceit.
Scary As F**k (Intimidation): Intimidate attacks inflict 2 extra stress.
Subtle Menace (Intimidation): Don’t need context of power to use Intimidation.
Polite Threats (Intimidation): May use Intimidation without being rude or directly threatening someone.
Jester (Performance): +2 to Performance to make jokes and generally be funny.
Pointed Performance (Performance): May use Performance to create specific aspects.
The Opinions Of Humans Are Irrelevant To Me (Presence): Armour 1 against social attacks from humans.
Shield Of Lies (Deceit): Use Deceit, unmodified, to defend against everything in social combat.
Powers:
Marked By Power [-1]
Greater Glamours [-4]
Unseelie Magic [-4]
True Shapeshifting [-4]
Modular Abilities 3 [-5]
Refresh Total:
-6
Agarash
High Concept: Ordinary Dragon
Other Aspects: Limitless Greed, Chip On The Shoulder, Cower Before Me Puny Humans, Sponsor of Mortals, I Don’t Need Magic To Kill You
Skills:
Fantastic: Resources, Fists
Superb: Contacts, Might
Great: Athletics, Presence
Good: Intimidation, Conviction, Endurance
Fair: Lore, Discipline, Alertness
Average: Deceit, Empathy, Rapport, Investigation, Survival
Stunts:
Dragon Treasure (Resources): +2 to Resources for gold, jewels, and other such things.
Hoard (Resources): Can be assumed to own items with value up to your Resources skill.
Regal Presence (Presence): +1 to Presence and Intimidation when in a position of power.
Breath Control (Fists): Use Fists to wield Breath Weapon.
The Boss (Contacts): Add Employment trapping to Contacts. Use it to hire people.
Minions (Contacts): May use Contacts to declare that certain minions are present.
Powers:
Supernatural Strength [-4]
Inhuman Speed [-2]
Supernatural Toughness [-4]
Inhuman Recovery [-2]
The Catch [+2] True Heroism
Dragon Magic [-4]
Breath Weapon [-2]
Human Form [+1] affecting:
Wings [-1]
Hulking Size [-2]
Claws [-1]
Refresh Total:
-4