Author Topic: A cowboy wizard??  (Read 4128 times)

Offline deathwombat

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A cowboy wizard??
« on: October 03, 2010, 02:25:11 AM »
I am thinking of a cowboy wizard looking for suggestions for aspects ,Enchanted items,  mannerisims
Spells ,Rote and other spells
For a modern day setting of course.
Thanks for your input
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Offline Sanctaphrax

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Re: A cowboy wizard??
« Reply #1 on: October 03, 2010, 03:02:12 AM »
Some ideas:

Handle Animal stunt with a specialization in horses.
Gun stunts, maybe a specialization in revolvers.
Stunt or enchanted item that lets you grapple someone with a lasso.
Magic bullets for potions.

Offline MijRai

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Re: A cowboy wizard??
« Reply #2 on: October 03, 2010, 04:50:18 AM »
Submerged Cowboy Wizard:

Refresh:
-3 Evocation
-3 Thaumaturgy
-1 The Sight
-0 Soulgaze
-0 Wizard's Constitution
-2 Refinement
Adjusted Refresh: 1

Skills:
+5 Conviction, Discipline
+4 Athletics, Guns/Survival
+3 Survival/Guns, Lore
+2 Alertness, Endurance, Intimidation
+1 Presence, Rapport, Fists, Weapons, Might

Specialization
Evocation (Air, Fire, Earth), +1 Air Power, +1 Air Control
Thaumaturgy, +1 Divination Complexity
Foci/Enchanted Items (7 Slots total):
Stetson of Shielding: +1 Defensive Air Power, +1 Defensive Air Control
Agate Cufflinks: +1 Offensive Earth Control
Magical Grapple Lasso: Great (+4) Grapple, 2 Exchanges, 1 Use
2 Potion Slots

Rote Spells:

Type: Offensive Air Attack
Power: 6
Control: 6 Discipline
Duration: Instant
Opposed By: Dodge, Block
Targetting: Target in LoS
1 Mental Stress
Effect: A whip of air lashes out at the target hitting them with vicious force.


Type: Offensive Air Manuever
Power: 6 (4 to the Aspect, 1 to fill Zone)
Control: 6 Discipline
Duration: 2 Exchanges
Opposed By:
Targetting: One Zone
1 Mental Stress
Effect: Devilish winds whip through the area, impeding vision and fouling attacks. Places the Aspect 'Tempestous Winds' to the zone.


Type: Defensive Air Block
Power: 7 (+6 Block)
Control: 7 Discipline
Duration: 2 Exchanges
Opposed By: Attack, Dispell
Targetting: Self
1 Mental Stress
Effect: A tornado forms in front of the caster, preventing attacks from harming him.

Equipment:
1876 Lever Action Rifle (Weapon 3)
a Pair of Colt .44 Revolvers (Weapon 2s)
Double-Barreled Shotgun (Weapon 3)
Bowie Knife (Weapon 1)

Feel free to switch around a few skills below the Superb, but don't drop Lore. It is your choice if this cowboy is a gunslinger, or a rider, with how you place Guns and Survival.
Don't make me drop a turkey on you...

DV MijRai v1.2 YR 1 FR 1 BK+++ JB+ TH++ !WG CL SW BC+ RP++++ MC+++ SHMolly++;Murphy+

Offline Sanctaphrax

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Re: A cowboy wizard??
« Reply #3 on: October 03, 2010, 07:26:14 PM »
I have a couple suggestions that should make the build a bit more powerful.

First: Specializations are almost always better than foci. Ditch the Stetson's power bonus and get a +1 air power specialization.

Second: It's usually not advisable to specialize in multiple elements. Change the cufflinks to offensive air control foci.

Third: This is mostly just personal taste, but I would swap the divination specialization for a crafting one.

Fourth: Add a horse to your gear. What's a cowboy without a horse?

Fifth: By my count, you still have three enchanted item slots open. I would probably use them to upgrade the lasso.

Offline Richard_Chilton

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Re: A cowboy wizard??
« Reply #4 on: October 03, 2010, 08:14:26 PM »
Speaking of the lasso, what type of spell would it be to hogtie someone? If the entanglement spell in the book just entangles the subject's ankles, how many shifts would be needed to hogtie someone...

Or would it just be a takeout involving something flexible (lasso, rope) with the PC declaring that the subject is hogtied as the result of the take out?

Richard

Offline MijRai

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Re: A cowboy wizard??
« Reply #5 on: October 03, 2010, 09:28:28 PM »
I have a couple suggestions that should make the build a bit more powerful.

First: Specializations are almost always better than foci. Ditch the Stetson's power bonus and get a +1 air power specialization.

Second: It's usually not advisable to specialize in multiple elements. Change the cufflinks to offensive air control foci.

Third: This is mostly just personal taste, but I would swap the divination specialization for a crafting one.

Fourth: Add a horse to your gear. What's a cowboy without a horse?

Fifth: By my count, you still have three enchanted item slots open. I would probably use them to upgrade the lasso.

The Stetson was made out of free Focus Item slots. Can't switch it.
You should vary in your magic a bit. Why be a Wizard then, if not for more then 1 kind of magic? Also, that's another of the free Focusi Item slots. The last one went to potions.
I went Divination so he could find lost parts of the herd. Crafting would do well too.
I just don't count animals and cars and such in equipment, sorry. The horse was implied.
Don't make me drop a turkey on you...

DV MijRai v1.2 YR 1 FR 1 BK+++ JB+ TH++ !WG CL SW BC+ RP++++ MC+++ SHMolly++;Murphy+

Offline Sanctaphrax

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Re: A cowboy wizard??
« Reply #6 on: October 03, 2010, 10:32:09 PM »
I'm sorry, but I don't quite understand your reasoning concerning the free focus slots. You spent 1.5 refinements on focus item slots. What I am suggesting is that you could use half of one of those refinements on a specialization instead of a focus item. You can use the free slot on your magic lasso.

Offline Ophidimancer

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Re: A cowboy wizard??
« Reply #7 on: October 04, 2010, 04:14:15 PM »
Speaking of the lasso, what type of spell would it be to hogtie someone? If the entanglement spell in the book just entangles the subject's ankles, how many shifts would be needed to hogtie someone...

Or would it just be a takeout involving something flexible (lasso, rope) with the PC declaring that the subject is hogtied as the result of the take out?

Richard

Use the Grapple rules.

Offline deathwombat

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Re: A cowboy wizard??
« Reply #8 on: October 05, 2010, 12:19:58 AM »
Thanks ya'll.
what about aspects and trouble?
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Offline Sanctaphrax

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Re: A cowboy wizard??
« Reply #9 on: October 05, 2010, 01:45:00 AM »
Well, you've got your High Concept just about covered. For a trouble aspect, I suggest Out Of Date or The Wild West Is Dead And Gone, playing on the extended lifespan of wizards and the fact that the wild west really is dead and gone.

You have a lot of leeway for ordinary aspects. Before you pick them, though, I suggest that you decide whether you want your character to be a Hollywood cowboy or a realistic one.

Offline Crimson Overcoat

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Re: A cowboy wizard??
« Reply #10 on: October 06, 2010, 07:49:27 PM »
Think Clint Eastwood in High Plains Drifter. He would be a
scary assed wizard.

Offline deathwombat

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Re: A cowboy wizard??
« Reply #11 on: October 09, 2010, 02:43:26 PM »
Thx ya'll
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Offline RescueCop

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Re: A cowboy wizard??
« Reply #12 on: October 26, 2010, 02:47:53 PM »

Well, in my game, John H. "Doc" Holliday didn't really die in Glenwood Springs, Colorado in 1887...

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"You don't run as fast as you can.  You run as fast as you have to."

Offline deathwombat

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Re: A cowboy wizard??
« Reply #13 on: October 26, 2010, 11:34:10 PM »
Groovy!
Bad typists untie!!!!