Author Topic: Highway to Hell - A Cityless DFRPG/Core campaign  (Read 26168 times)

Offline finarvyn

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #15 on: March 20, 2011, 08:55:05 PM »
I love the concept. I also saw the parallels with Supernatural and DF but I haven't had a chance to develop anything. Yours looks pretty darned cool!
Marv / Finarvyn
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Offline Sanctaphrax

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #16 on: March 20, 2011, 09:22:50 PM »
@admiralducksauce: Would you be willing to post your players' characters to the Spare Character Concepts thread?

Offline admiralducksauce

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #17 on: March 22, 2011, 02:57:26 AM »
Done and done!  Well, I posted what I remembered anyway.  They're all pretty standard on paper; the crazy time comes from the bizarre combination of running late at night, my awesome players, and my personal feelings on how underestimated "mortals" (blech, what a condescending fucking term) typically are in the genre and my desire to WANT the PCs to kick the shit out of everything in their path.  It's escapist, it's balls out, and it's 3000 miles from anything approaching canon.  :)

Offline Smith

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #18 on: April 11, 2011, 09:10:30 AM »
I eagerly await the next installment of Bad Assery.
Seriously, your campaign is pretty much the only reason I keep coming back to these forums. ^_^

Offline admiralducksauce

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #19 on: April 11, 2011, 11:28:03 AM »
Thank you!  Although it looks like it'll be a while.  Carter's player has a month of family-forced funtime for the rest of April, and May sees birthday weekends for my wife, daughter, and dad.  I'm not quite getting the gaming shakes, but I doubt it will be long before withdrawal symptoms kick in...

Offline Katarn

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #20 on: May 06, 2011, 02:32:55 PM »
Thank you!  Although it looks like it'll be a while.  Carter's player has a month of family-forced funtime for the rest of April, and May sees birthday weekends for my wife, daughter, and dad.  I'm not quite getting the gaming shakes, but I doubt it will be long before withdrawal symptoms kick in...

I've been very impressed, keep up the excellent work.

Offline admiralducksauce

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #21 on: August 03, 2011, 08:38:14 PM »
It’s been a long time coming, but I finally got to run my Dresdenatural game again this past Saturday.  Clay got a measure of closure for the events from his “What Shaped You?” phase, I actually Took Out a PC, and everyone got to yell “BIIIIEEEEEELLLLL!!!” like Anna Paquin on multiple occasions.

Warning!  This writeup features blatant ripoff-er, homages to various characters from the first season of True Blood, Police Academy, Supernatural, and From a Buick 8.

Session 5

Bill Stockburn, Clayton Haycock James, and Carter Mews
Reward: Significant Milestone

NOW

Clay knew he was dreaming because he was walking, not riding, but the green sign that read “Stackhouse, LA” seemed real enough.  It was early morning, and the swampy fog just added to the town’s dreamlike quality.  His blurry reverie was cut short when a local police cruiser pulled up beside him.  Clay recognied the Look on the chunky cop who got out and prepared for the worst.  To put it delicately, the Look led to the sort of things that Stallone had to put up with in First Blood.  The word “boy” was used.  “Not from around here”.  “Give you a ride outta town.”  Clay knew the drill.  He put his hands on the cruiser’s hood and looked down at his reflected face.

It wasn’t his face.  Clay’s mind whirled as he recognized the face from his nightmares, the face that changed his life, that had introduced him to the supernatural.  He had no name for that face.  His company back in Afghanistan just called the teenager “that Hajji kid” when they found him lost in a cave during a patrol and brought him back to their base.  The morning after that, Clay was the last living member of his company.

The shock made the dream start to fall apart.  Time blurred, details went fuzzy, but the next thing Clay saw was that he-as-the-kid was in a police holding area.  A handful of drunks circled him like hungry sharks.  Everything blurred again, and Clay saw the drunks lying dead on the floor before he woke up with a start.

OPENING TITLE!

Bill pressed Clay about the dream and the boys headed east to Louisiana.  Scott had left the gang after Arizona in search of Jimmy Pale Wolf, whom they hadn’t heard from since their sojourn into the NeverNever, so they were riding light but all night when they passed the exact same “Stackhouse, LA” sign from Clay’s dream.  Save for Carter, who bought off his Compel, the guys were too tired after their cross-Texas drive to bother dealing with a motel.  Bill (with a Declaration) realized this wasn’t his first time in Stackhouse (True Blood fans, get your minds out of the gutter).  He had staked a vampire who was stalking this waitress, and he remembered where the undead bastard had been nesting.  Bill and Clay rolled up near the old Civil-War-era house to find signs that it wasn’t abandoned.  They aborted and laid out their sleeping rolls in the trees nearby while Carter headed off to steal some Red Bull and beer.  Everywhere was closed this late at night, so he burgled the local bar, “Bordeaux’s”, and narrowly escaped being spotted by the owner after waking him during his thefting.  Part of this was a Compel, but I think part of it was Carter thinking how useful it was when they had beer down in the Underworld.  Coors Light and Red Bull in hand, Carter sped back and hid in the woods with his comrades.

Morning Woods
The next morning, the homeowner made her Alertness roll against Clay’s bungled Stealth and accosted him with a frying pan held in shaking hands.  Bill recognized her as the same waitress he saved from the vampire stalker.  Bill’s player caught on right away after I told him her name was “Suzie (not Sookie, not by any means, oh no) Bontemps”.

“Suh-zeh?” Bill asked, in his best Stephen Moyer voice.

“BIIIEEEEEELLLLLL!” I screeched in my best Anna Paquin impression.

The above should make sense to anyone who’s seen True Blood and heard Vampire Bill say “Sookie”.  Now back to the story!

All was well!  Suzie, still a waitress at Bordeaux’s, invited the gang inside and they swapped stories.  Suzie wasn’t aware of anything odd going on, although she did catch on that whenever Bill Stockburn and his gang were around, odd things did tend to happen.  Unfortunately, their breakfast was broken up by a police cruiser rolling up on the old house.  Deputy Curtis Wilcox, a tall, handsome, bull-necked local cop with an eye on Suzie (and an instant dislike for Clay in particular), had come by to tell her some bad news.  Suzie’s brother, Jason, had been found dead last night, beaten to death along with everyone in the drunk tank down at the station.  Again, exactly like Clay’s dream.  Clay used the commotion from Wilcox and Bill comforting Suzie to sneak upstairs and check Jason’s room.  He didn’t find anything eerie, but he did surmise that Jason 1) liked to drink, 2) worked construction, and 3) was a man-slut.

The team split up after that - Suzie let Bill come with her down to the station to sign the papers, while Clay and Carter took the beer out to the old bridge where Jason’s construction site was.

Your Tax Dollars At Work
Clay and Carter found the construction site quiet save for two befuddled workers being questioned by Detective Andy Flowers (Stackhouse’s only detective).  Clay recognized Andy from his dream too!  He was the pig who had accosted him on the road, and here he was, questioning the construction workers about the events of last night.  Unfortunately for “Detective Andy”, the two guys didn’t have anything for him.  Clay and Carter rolled up after the detective left.  After some Deceit from Carter and some beer-based bribery (stolen beer is always a good investment!), they convinced Rene and Lafayette they were delivery people stymied by the lack of a bridge.  Rene and Lafayette were really, really bad at defense rolls, and let on that the rest of their crew might be dead, but they’d be damned if they’re not eking out as much pay as they can without actual work before people caught on.  They learned all the dead men from the drunk tank allegedly beat each other to death, and they were all in the holding cell to begin with for drunk and disorderly charges the night before.  Why weren’t Rene and Lafayette there?  Well, Rene didn’t hang out with Jason ever since Jason fucked Rene’s wife, Renee, and Lafayette was in Shreveport all weekend trying to score drugs.

The presence of Detective Andy sealed the deal for Clay at this point.  He was sure something  hinky was going on, but everything leading up to the deaths so far seemed pretty mundane.  Hopefully Bill was having better luck.

Bad Boys Bad Boys
Against his better judgement, Bill walked into the Stackhouse police station and was immediately called out by Sheriff Sandy “Bud” Dearborne, who recognized him from the vampire stalker fiasco.  He eyed Bill with suspicion, but Suzie and Bill convinced the small-town lawman that the quicker Bill could get to the bottom of things, the quicker he could leave town.  Bud grudgingly agreed to let Bill see the drunk tank and follow Suzie to see her brother.

The holding cell and morgue weren’t hiding any supernatural secrets for Bill, although given his high Lore roll and the increasing lack of evidence, Bill figured that some sort of compulsion or mentalism might be at work.  He’d need to get a look at the security footage from the murders - which in itself was messed up.  The police should have had someone there to respond to 5 men beating each other to death.  It is not easy to kill someone with your bare hands, and the evidence Bill had seen pointed to the victims acting with berserk animal savagery.  It was beyond animal - they must have punched each other until every finger was broken and kept fighting past the point when their eyes and jaws were smashed.

Carol Hooks, the sweet little dispatcher, started playing the footage for Bill when the first sign of an active hand in all this occurred.  The video showed an empty drunk tank.  Carol skipped ahead.  Here was Deputy Wilcox, escorting Jason Bontemps and some other guys whose identities weren’t important to the story into the holding area.  Here were these 5 drunks, sitting around in a somewhat reconciliatory mood, since they had gotten their licks in during the punch-up that brought them to the station and they were now all in the same boat.  Here was Jason and one other man getting up to see who was walking back to the cell... Carol’s movement was subtle, natural, and almost unconscious.  Bill couldn’t stop Carol before the diminutive woman’s finger moved smoothly to the “erase” button.  He had only barely spotted her doing it, but the damage was done.  There was no use making a scene in the center of this increasingly strange police station, so Bill let Carol off the hook (ahem) and left.

Bill started putting it together.  Suzie started her shift at Bordeaux’s and Bill met back up with Clay and Carter.  They figured Carol was either the Big Bad or she was a victim of whatever or whoever was messing with Stackhouse.  Since PCO Hooks was on duty, now was as good a time as ever to get her address from Suzie and go burgle her domicile.

The Feds Who Stared At Goats
We cut back to the Stackhouse, LA sign, where a black Crown Vic was pulled off the road.  Major Jeffrey Flynn was packing up his tracking spell components while his two minders, Agents Dana Fox and Patrick Roberts, continued lamenting their shit detail, the stupidity of using Flynn (because his Cassandra’s Tears predictions were full of shit), how screwed they were if they didn’t retrieve Project BLACKBOX’s pet warlock, and if they could get away with just shooting their target and explaining that it was an unavoidable situation.

The only thing that could possibly interrupt their excessive complaining were the kinds of needs that accompany hours and hours on the road, and so the three feds stopped at Bordeaux’s to “gather intelligence”.

To the Mead Hall!
The first thing the PCs noticed when they entered the bar was that Bordeaux’s was out of Red Bull.  The second thing was Detective Andy, who was getting 11:30 drunk despite it only being 5:30.  The third thing was the feds.  Bill got Carol’s address from Suzie as quickly as he could, but Andy had already started grumbling about all the nosy no-good strangers in town just loud enough for it to be intentional.  What Andy didn’t know was that it was really, really easy to get Clay to fight cops.  Clay, Bill, and Carter all blasted Andy with their scathing wit.  It started off as just good fun, but when Clay asked Andy how in the hell could 5 people beat each other to death inside a police station and nobody see anything, well, something in Andy snapped.  This wasn’t the normal kind of “let’s fight!” snappage.  No, this was a supersized “timeline X and timeline Y are missing chunk Z and nothing I can think of connects them” snappage.  Detective Andy Flowers threw a spinning drunken rage-punch at Carter!

Carter: “Wait, why me!?”
Me: “Andy’s seen Way of the Gun.  He knows you always punch the girlfriend first.”
Carter: “Hey!”
*laughter*

Luckily, Carter not only dodged the wild blow, he made it look like Andy actually knocked him to the floor!  Agent Fox was out of her seat in an instant, but Agent Roberts stopped her from joining battle.  Clay actually got Andy to back down with an insane Intimidation roll right after that, and Andy took off out the door so he could cry in his car.  Fox stooped to help Carter to his feet, quietly advising him that he should press charges.  She almost slipped one of Flynn’s tracking spell links past Carter’s excellent Alertness roll, too.  Carter let her plant the hex bag but shrugged off her advice.  The boys left, since they had Carol’s address now and the feds were making them uneasy.

If I See Any Starfighter Coin-Op Games I’m Shooting Them
On their way to the Starlite trailer park where Carol lived, Carter planted the tracking link on a big rig headed to Shreveport.  That would slow the feds down.  Grinning with mischief, they easily broke into Carol’s double wide and found that things were “off”.  Out of place.  It was as if Carol’s brain wasn’t firing correctly.  Newly-washed dishes had been put back in completely different cabinets than their older brethren.  The fruit basket held hot dog rolls, the toothpaste was in the bedroom nightstand, and so on.  Carol wasn’t the Big Bad, but she was definitely a victim.  From the way Andy was acting, he was probably a victim too.  Hell, all the cops in Stackhouse were likely mindraped by this faceless warlock (yes, they figured a warlock was the most likely option).  If they could nab one, they could break the enchantment and get some answers.

(continued!)

Offline admiralducksauce

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #22 on: August 03, 2011, 08:41:34 PM »
The Gang Kidnaps a Police Officer
Bill and Carter hid in the treeline near the Stackhouse police station while Clay just waited in the parking lot.  He trusted in the weird “not supposed to be here” vibe that most of the psychomancy victims got from him and soon enough, Deputy Wilcox spotted Clay out his way out the door.  The normal part of Wilcox’s brain already didn’t like Clay because 1) he ain’t from around Stackhouse, 2) he looked like a hoodlum, and 3) he saw him with Suzie that morning.  That was enough for Wilcox to get snippy with Clay, but when Clay asked him about the drunk tank and how that could have happened, he got a similar reaction to Andy.  Wilcox snapped and attacked Clay!  Thing is, Deputy Wilcox was a beefy dude, and when a bull-necked giant who doesn’t feel pain throws all caution to the wind, even someone as well-trained as Clay can run into trouble.  Wilcox actually got Clay into a grapple for 1 round.  Nobody had ever done that before.  It was a good fight, and Wilcox was staying up despite the ass-kickings Clay was handing out until Carter whacked him on the head from behind with his ASP baton and Clay elbowed him in the throat.  Wilcox went down, Carter took his jacket and hat, and they stuffed the deputy into his own cruiser.

The Gang Tries Their Hand At Home Invasion
They had captured one thrall!  Carter noted Carol’s personal vehicle wasn’t parked in the station’s lot, so they figured if they beelined for Carol’s trailer they might be able to subdue her too.  The plan was that Carter would use Wilcox’s jacket, hat, and car to get Carol off guard and then Clay and Bill would take her down.  Unfortunately, whatever was controlling the police had planned ahead and integrated some sort of scrying/alarm spell into his minions.  Carol knew they were coming and was waiting for them with a shotgun!

The gang had faced shotguns before.

One wrecked trailer later, Carter did get to use his makeshift police disguise to tell the trailer park residents to go back inside.  It only worked because the bystanders could go back inside and watch from their windows.  Inside the damaged trailer, Bill identified the warlock’s link - Carol and Wilcox’s badges had spellwork scratched into them.  Clay recognized the dialect as local to the region of Afghanistan where he had encounted the “Hajji” warlock.  Carter’s Ring of Recall slammed his ancestor’s memories into his brain, showing him that the spell itself did indeed allow for the caster to use the link for communication.

Captured Thralls: 2!  That meant they had an extra to experiment on.  Bill and Carter figured out how to “unsubscribe” Carol’s badge/focus/link from the warlock’s Psychic Friends Network without causing undue damage, and the dispatcher (after the usual questions like “Why is my home trashed?” and “How did you manage to deal a Severe consequence to me with rubber bullets?”) told them about Clay’s friend from Afghanistan.  Andy brought the scrawny 18-year-old in and tossed him into holding, but after that Carol’s memory was fuzzy.

Can You Hear Me Now?
“I know you can hear me, you son of a bitch!  Where are you!?” Clay growled into Wilcox’s lolling face.  The deputy, now just a conduit for the warlock’s mind, told Clay he hadn’t gone anywhere.  He also told them they should say their goodbyes to Deputy Wilcox.  Bill was fast - he snatched up Wilcox’s badge and frantically tried to recreate the unbinding ritual he had performed on Carol’s shield.  It was Bill’s Lore 4 against the warlock’s Discipline (6 with his ritual foci), and it was the first sign the players had that spellcasters were big trouble.  Bill rolled well enough to stop the warlock from killing Wilcox, although it did saddle the poor kid with epilepsy.  They left him in Carol’s care and beelined for the police station.  It made sense - if the warlock had Stackhouse’s cops under his sway, he was pretty much in control of the town.  He had access to weapons, trained minions, and the added benefit of being able to call in the state police or Guard.  The unwitting backup units could be enthralled en masse and before long the Afghan warlock would be a warlord.

Accept ALL the Compels!
The thing is, the warlock knew he didn’t have time to pull that off before a bunch of pissed-off hunters made him eat his teeth.  Our heroes executed a blitzkreig assault on the precinct, sabotaging their communication tower and demolishing the entire front lobby with Clay’s Tomahawk motorcycle, only to find it empty.  The gang armored up with the dregs of the station’s nearly-empty armory and tried to outthink this Voldemort-wannabe motherfucker.

Clay looked back on his experiences hunting monsters.  Usually at this point in the story, the creature runs off to endamsel someone close to the hero.  Clay figured the warlock was at Suzie’s house and took off before Bill or Carter could tell him about cellphones.  They could just call Suzie!

Bill took charge, swiped Carter’s smartphone from him, put on his reading glasses, and stabbed at the tiny touchscreen with his biker-gloved manimal hands.  He’d be damned if he let somebody else work a goddamn telephone for him!  He wasn’t that old!  If he just kept looking he was certain he’d find the phone dial sooner or later!

Clay discovered that Suzie wasn’t at her house and was probably late into her shift at Bordeaux’s by the time Bill got her on the line.

“Suh-zeh?” he asked, hoping she was still all right.

“BIIIEEEEEELLLL!” she cried.

The warlock had come down to Bordeaux’s not too long ago, accompanied by Sheriff Bud, Andy, and Jasper, the janitor/groundskeeper/coroner.  It was Monday Night Football at Bordeaux’s and the place was packed.  The warlock had done something that hurt her brain to watch and everyone just kind of quieted down.  Then the police started handing out police-issue firearms and anything dangerous they might have had in weapons evidence.  Suzie had been on the fringes and hid in the bathroom.  She was still in the bathroom, frightened out of her mind.  She didn’t know why she wasn’t enthralled, but she was too scared to leave because Andy was watching the parking lot.

Monday Night Combat
Bill and Carter spotted Clay a little ahead of them on their way to Bordeaux’s, but the former Marine wasn’t waiting.  He powerslid his Tomahawk across Bordeaux’s parking lot right into Detective Andy, leapt free of the bike, and continued kicking his ass while Bill drove his own chopper through the window!  The old hunter landed on an enthralled Rene amidst showering glass and exhaust fumes.  He was alone against over a dozen enthralled townsfolk.  The scrawny warlock himself, barely an adult, stood behind the bar.  He had wisely put on too-big-for-him SWAT body armor and had both Jasper and Bud with him as a sort of honor guard.  The warlock’s eyes blazed with forbidden knowledge and burned away Bill’s significant store of FP with a massive mental blast evocation.

Right then, the players knew shit just got real.  Nobody had ever come that close to one-shotting anyone in this game yet.  My thought process was something akin to:

“Holy shit!  Wizards are fucking ridiculous!  Time to strip off this guy’s Resilient Self-Image stunt so he’s only got 2 blasts left before eating consequences (he used one to enthrall the bar with a zone-wide Aspect and one just now on Bill).  And better take a page from Mutants and Masterminds and say directing his thralls takes his action so he can’t mindrape AND swarm the guys at the same time.  Man, I thought Scott was gonna be here so he could tank some of this with his crazy Discipline stat...”

Back to Bill!  He shrugged off the warlock’s compulsion and shot him with rubber slugs from his shotgun.  The warlock was nimble, and between his fugitive-honed athletic ability and the kevlar, Bill only did stress.

Meanwhile, Carter snuck through the window into the women’s bathroom and got Suzie out.  Then he snuck into the bar with a pistol in one hand and a taser in the other.  He was gonna put that Mediocre Guns skill to the test tonight, baby!

Clay got Andy in a grapple and shoved him through the front door ahead of him as the warlock’s thralls opened fire.  Andy went down and Clay started thrashing thralls as tenderly as possible - they weren’t themselves and the gang wasn’t about to kill normal folks without a good reason.

Instant Thralls, Just Add Psychomancy
Ingredients:
1 warlock
2 zones of bargoers
1 GM who’s making it up as he goes

Instructions: Add 3 shifts to apply an Aspect “Enthralled” or “Do My Bidding, Slaves!” to the targets.  Add 2 shifts to affect 1 zone.  If your GM is kind, add 2 shifts to apply that aspect to the second zone (7 total shifts).  If your GM is a harsh and evil man who laughs at you from the depths of his black soul, simply double the initial 5 shifts (10 total shifts).  Roll Discipline, spending most if not all of the warlock’s FATE Points to gain a bar full of people who, with no FP for themselves, cannot buy off the compel you initiate with your free tag for effect.  Boom!  Instant thralls!

Each serving of thralls makes a single attack for the group.  This attack skill starts at the average skill for the thrall type (Medicore in this case), +1 for each thrall, to a max of +4 or +5.  This limit represents diminishing returns; ranged attackers won’t get clear shots, and melee attackers get in each other’s way.  A large number of thralls can remain at high skill levels for long periods of time, or they can be split up into less-persistent groups but make more overall attacks by virtue of being split into multiple groups.  Thralls defend at their base defense score (again, Mediocre here).  Attacks that deal more than a single thrall’s stress track “roll up” to injure or take down additional thralls.

The warlock did this while the PCs were wasting their time accepting Compels, driving to Suzie’s house, and muddling with cell phones.  Unfortunately, the thralls were no threat to Bill or Clay.  They were more a threat to Carter, but he had worn armor and dropped his share of mooks without taking much damage.  They did serve as distraction enough for the warlock to escape into the bar’s kitchen.  The PCs cornered him in there amongst all manner of interesting and dangerous scene Aspects (“Heavy-Duty Appliances”, “Pots and Pans”, “Stoves”, and so on).  They shot him a few more times and wiped out more of his precious stress track before he was able to drop a zone-wide mental blast on the kitchen!  The wave of devastating psionic force dropped Jasper, Bud, and the rest of the thralls who were in the kitchen.  They had served their purpose but were nigh-useless with so few of them.  Escape was the warlock’s only hope now.  Clay and Carter burned their FP to mitigate the blast, but Bill was Taken Out.

Kill Bill
Me: “Bill, change your High Concept to ‘Enthralled by the Warlock’.  You’re on his team now.”
Bill: “Okay.  I start loading real shells into my shotgun.”  He looked pointedly at Clay.
Clay: “You’ve been looking forward to this, haven’t you?”

Bill was buying Clay time, playing the compulsion to his advantage in a way.  Completely changing out his ammo would take Bill’s action, leaving Clay free to dropkick the warlock out the back door and into a dumpster!

Moderate: “Cracked Ribs”

Glass Joe
The 3 thralls who were still outside the kitchen went for Carter, but he handled Renee, Lafayette, and Guy Not Appearing In This Film with style and grace.  Okay, actually, he barely squeaked by with his Mediocre combat skills, relying on his Weapon values to drop people once he tied their equally low defense rolls.

The warlock tried to run for it, but a Compel on Cracked Ribs slowed him to a single zone.  Clay punished him for his feeble escape attempt with a vicious flying tackle.

Mild: “Knocked Out of My Shoes”

The warlock only had 1 mental stress left (and zero shoes!).  He squinched up his face and tried to pop Clay’s head like Scanners.  It wasn’t pretty, and it cost Clay a Severe consequence “Rolling Blackouts”, but the Marine took the hit and stayed himself.  Just like back in Afghanistan, when he was the only one out of his entire company to fight off the warlock’s power.  It had wrecked part of his mind.  It had led to his discharge and subsequent months of wasting away in VA hospitals and asylums.  It had knocked Clay out back then as his mind refused to cope, but he never turned on his men.  The warlock couldn’t stop him then and he couldn’t stop him now.

But maybe Bill could.

“BIIIEEEEEELLLL!!!” The warlock screamed for aid, and Bill’s shotgun answered.  Clay’s armor stopped most of the buckshot but it still left him “Riddled with Holes”.  Clay ignored Bill - he figured if he killed the mage, he’d break the spell.  He saw an opening and slammed his cowboy boots down on the warlock’s bare foot.  The warlock screamed as Clay pulped his foot, and he fell back onto the parking lot’s rough gravel.

Severe: “Shattered Foot”

BOOM!  Bill’s shotgun roared again but met Kevlar.  Clay ignored the hit, leapt into the air, and dropped knees-first onto the warlock’s neck!  Tony Jaa wept tears of joy.

Extreme: “Quadraplegic”

The problem with fighting a psychomancer is that they’re still dangerous even after you’ve broken their body.  The warlock commanded Bill to pick him up and get him out of there.  Bill tried, he really did, but Bill was old and used up, and only managed the “pick up” part of the escape plan.  We had to amend that psychomancer saying to include “unless they’ve chosen an old man to do their heavy lifting.  Then they’re not really that tough.”  Honestly, at this point I was out of options for the bad guy.  He could only really tell Bill to get him to safety, and Bill is the last person on whom you want to bet in a footrace.  The warlock was done for, but I didn’t expect him to go out how he did.

Flawless Victory
Just then, Carter emerged into Bordeaux’s parking lot to see Bill straining to tote this skinny kid with his head at an odd angle.  Now, Carter was never one for kill-stealing, but this warlock had to be put down by any means and as soon as possible.  Clay was about to do it himself, sure, but it was Carter’s turn and Carter was the one with the gun in his hand and the self-placed Aspect “Roger Murtaugh Neck Roll”.  He sighted in, rolled his head around, and put a bullet between the warlock’s eyes.

There was a brief moment where I considered “What if his thralls stayed that way?  At least the ones who were Taken Out?”  Then I thought, “Meh.  That was a rough goddamn fight and I’m not going to piss on their victory.”  Bill shrugged off the still-warm corpse and Clay set about leaving the feds a message.

We’re Gonna Need More FBI Guys
Bill, Clay, and Carter were gone by the time Agents Fox and Roberts followed Major Flynn’s tracking spell back to Stackhouse.  They found most of the warlock’s body in brutal disarray in Bordeaux’s kitchen.  Deep fryers were used.  In fact, if it wasn’t for Major Flynn’s spellwork, they likely wouldn’t have been able to determine that the meat was the warlock they were supposed to bring back to Project BLACKBOX.  Additionally, Clay left a message for BLACKBOX with the more conscious of the townsfolk.

He told them trying to capture the warlock - or trying to study/recruit any supernatural entity - was doomed to failure, and shifted a great deal of the blame for the situation Stackhouse was in onto them and their masters.  They had the warlock in captivity for four years like some lab rat.  They placed more value on that monster’s black magic than on the lives of Clay’s entire company and if he saw them again they would fuckin’ rue it.

Offline admiralducksauce

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #23 on: August 03, 2011, 08:45:31 PM »
Autopsy
Stackhouse was definitely a longer, more meandering session than the Bad Truck or the NeverNever.  Bad Truck was an off-the-cuff late-night “let’s fight a weird-ass monster” game, and the NeverNever game was more of a travelogue.  You ride an interesting railroad and blow up everything you see.  Stackhouse was an investigation, I suppose, and we don’t do a lot of investigation games.  We had more time for this session and there was a lot of fun roleplaying going on that I simply couldn’t get across here.  Bill prefers his dingy diner/motel breakfast pie blended and in a travel mug to go, for example.  For some reason, me “casting” Jeff Bridges as Major Flynn led to a bunch of Big Lebowski quotes.  Agents Roberts and Fox took turns being Walter and Donny.  Ripping off all the NPCs from other places made for a fun table and gave me easy hooks so I could concentrate on keeping the story straight.

I kick myself for not having copies of my group’s PCs on hand before the game, though.  I felt it was the right decision to throttle back the warlock but it detracted from what I like as a GM, and that’s the freedom to play hard.  It did help me figure out that I actually like running opposition that’s equal to or maybe a little less powerful than the PCs.  It lets me really go balls out to fight them, and that means I’m usually making the most of the FATE system and providing good examples that my group can learn from.

It seems kind of obvious in hindsight that an easy way to tip the balance back would have been to have the BLACKBOX guys show up for the barfight.  There are two reasons they didn’t:

1.  At the start of the battle, I had just plain forgotten about them.
2.  Once it was clear the warlock was that dangerous, having the agents appear would have felt like a deus ex machina cop-out, probably more so than spot-nerfing the warlock.  Especially since Carter had already gone to the trouble of sending them on such a good wild goose chase.

Anyways, everyone said they had fun.  Bill’s Taken Out result wasn’t too bad, as he changed his Aspect back to normal with the milestone reward.  I pretty much told them that the next time I’ve got everyone there for a game it’ll be a Major Milestone, so they are saving their skill points.

Next time... well, I have some ideas.  I want to make a bloody homage to Scooby Doo.  I want to have other hunters.  Crowley-Lampkin’s treasure hunters are one thing and BLACKBOX is another source for human opposition, but I think it’d be interesting to explore people that are more like the PCs than not.  Maybe hunters that have gone a little farther down the “whatever it takes” path.  Maybe with a bigass Black Shuck as their Scooby Doo.  And ghosts!  I want to have another ghost baddie, but then I can’t stop thinking of the Dos Equis “Most Interesting Man in the World” commercials and how awesome that guy would be as a Red Court vampire.

Stay thirsty, my friends!

Resources
Just as I shamelessly stole from True Blood and others for this session, I have no problem throwing some stats and background out there for you guys to swipe or edit for your own games.

Project BLACKBOX: MKULTRA was a CIA program for mind control and brainwashing -  interrogation techniques, Manchurian Candidate type stuff, and more.  In my game, MKULTRA actually caught wind of psychomancy, black magic, and other such methods for dominating wills.  The non-supernatural portions of the program were declassified but the hinky shit continued on in secret under the name BLACKBOX.  Now, I’m not big on conspiracies.  My vision of BLACKBOX is this underfunded red-headed stepchild of a crackpot program where they shove the vicious-but-useful “problem” agents.  There’s a soulless, amoral core to it, though, despite what its field agents might look like.  Its goal is to understand the supernatural and use it for its own ends, which is in marked contrast to the PCs’ “kill it with fire” philosophy.

Project STARGATE: Research into remote viewing, clairvoyance, and scrying got placed under the CIA’s purview in 1995.  Like BLACKBOX, STARGATE found some real success, since in this world there ARE people with Cassandra’s Tears or know how to perform tracking spells.  The problem is one of repeatability.  Most of the time, these talents can’t be trained or passed on to other, more psychologically stable personnel, and of those who possess them, very few actually want to spend their lives as a living crystal ball for the government.  That said, STARGATE is more of a “white hat” program than BLACKBOX.

Fugitive Afghan Warlock
Aspects:
Escaped Afghan Warlock
Out of Place
Keeper of Forbidden Wisdom
BLACKBOX Wants Me For Their Own
I Can Kill You With My Brain
Lesser Men's Minds Are My Plaything
Must Destroy What I Cannot Control
Skills:
Discipline, Conviction    Great
Lore, Athletics, Endurance    Good
Guns, Deceit, Empathy, Rapport    Fair
Survival, Presence, Alertness, Intimidation, Stealth    Average
Stunts/Powers:
Channeling (spirit)    -2
Foci: +1 offensive power, +1 offensive control
Ritual (spirit)    -2
Foci: +2 Discipline control
Lawbreaker (1st)    -1
Lawbreaker (3rd)    -1
Lawbreaker (4th)    -1
Refresh: -7

Major Jeffrey Flynn
Aspects:
Man Who Stares At Goats
Crackpot "Jedi"
Thought Stargate Project Was Reputable
Unerring Predictions That Nobody Believes
Grand Unified Theory of the Supernatural
The Dude Abides
Nothing to Lose
Skills:
Discipline, Lore    Great
Investigation, Alertness, Scholarship    Good
Rapport, Contacts, Athletics    Fair
Conviction, Presence, Driving, Guns, Endurance    Average
Stunts/Powers:
Twitchy 3rd Eye: +2 Lore for Arcane Senses
Cassandra's Tears    0
Psychometry    -1
Ritual (spirit)    -2
Ritual Foci: +2 no-prep Lore
Refresh: -4

Agent Dana Fox
Aspects:
BLACKBOX Field Agent
Perpetual Shit Detail
GI Jane
Too Honest For Black Ops
Occam's - or Bauer's - Razor
Seen Shit That'd Turn You White
Skills:
Guns, Weapons    Great
Conviction, Empathy    Good
Driving, Discipline, Alertness    Fair
Endurance, Contacts, Athletics, Investigation, Lore    Average
Stunts/Powers:
Anything Goes: Never suffer complications from lack of proper weaponry
That Ain't a Knife: Use Weapons instead of Intimidation; must be armed obviously
Shot On The Run: Use Guns to defend against physical attacks
Occultist: Wizards (Mentalists):  Choose one type of supernatural (vampires or demons or wizards); gain +1 Lore when dealing with that subset.  Choose a more specialized focus within that category for an additional +1 (Red Court, Denarians, Wardens)
Resilient Self-Image: You may take 2 additional mild mental consequences (this might be OP, maybe just one.  YMMV)
Tower of Faith: Armor:1 against mental or social stress
Refresh: -6

Agent Patrick Roberts
Aspects:
BLACKBOX Field Agent
In the Basement
Former Marine
Both Sides of the Conspiracy
Knowledge is Power
He Who Fights Monsters
The System Isn't Perfect But It Works
Skills:
Fists, Deceit    Great
Might, Discipline    Good
Driving, Investigation, Alertness    Fair
Endurance, Presence, Conviction, Guns, Burglary    Average
Stunts/Powers:
Wrestler:  +1 Might when maintaining a grapple
Footwork: Use Fists to dodge instead of Athletics
Takes One to Know One: Use Deceit instead of Empathy to catch someone in a lie
Martial Artist:  +1 to Fists knowledge rolls to asses or declare Aspects
Lethal Weapon: Unarmed attacks are Weapon:2, Weapon:1 against Armor:1.  No bonus against heavier Armor
Refresh: -5

EDIT: Explained stunts!
« Last Edit: August 05, 2011, 07:52:47 PM by admiralducksauce »

Offline Smith

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #24 on: August 04, 2011, 07:17:57 AM »
Man... if they showed this on HBO, I'd actually make it a point to watch TV!

I'm gearing up to try and run my first DFRPG game and I only hope it turns out to be a fraction of the awesomeness of this your games. Awesome read, can't wait for the next episode!

Offline Masurao

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #25 on: August 04, 2011, 01:36:41 PM »
I am wondering about the PCs' skills, stunts, etc. Are they posted somewhere, did I miss them?

Awesome session though, sounds really, really cool!

Offline admiralducksauce

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #26 on: August 04, 2011, 05:37:25 PM »
Thanks, Smith!  There's a real small chance I might get to run again as early as next weekend, but it is a REAL small chance.

Masurao: As stupid as I felt for not having copies of the PCs' skills for last game, I still didn't actually get them.  So no, I don't have their skills and stunts, but I've emailed the guys about it.

Offline Sanctaphrax

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #27 on: August 05, 2011, 06:46:11 PM »
You know what's awesome?

This game is awesome.

You know what else is awesome?

The Spare Character Concepts thread!

It would appreciate your BLACKBOX guys. Especially if they had fully explained stunts.

PS: Why does the warlock only have Lawbreaker -1 for each Law?
PPS: Pretty sure that that mass enthrallment spell is unfair. But it was aimed at NPCs, so who cares?

Offline admiralducksauce

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #28 on: August 05, 2011, 08:06:10 PM »
Posted the NPCs to Spare Character Concepts, and edited my "Autopsy" post above to include the stunt explanations I included with the post to spare character concepts.

The Warlock only has Lawbreakers at -1 because I didn't want him to have even more bonuses.  I figured the Rule of Three bonus along with his foci and the basic Lawbreakers would be dangerous enough, and I was WAY more than right.  :)

In fact, the more I think about it the more I don't like how Lawbreakers are handled mechanically.  I think I understand the rationale behind the RAW, but based on my admittedly slight experience with creating warlocks here and then sinker's thread about government warlocks, I'm percolating some alternate ideas for Lawbreaker.

Quote
PPS: Pretty sure that that mass enthrallment spell is unfair. But it was aimed at NPCs, so who cares?

Oh, it probably was pretty unfair, and you're right, it was done by an NPC on NPCs in a short but still-nebulous timeframe so it wasn't a huge deal.  I remember way back I posted a thread about evocation mentalism and enthralling folks, and the general consensus tended towards "take the cheater way out with sponsored magic" or "you can't enthrall with evocation".  So... yeah, I ignored all that stuff.  :)  Besides, enthralling a PC on a Taken Out is WAY more interesting than simply blowing his head off.

I wouldn't mind feedback on my half-assed minion rules, though.  I feel like they're pretty similar to SotC, but I didn't have that book with me during the game.

Offline admiralducksauce

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #29 on: August 08, 2011, 07:07:09 PM »
Well, my group is ass-slow when it comes to any sort of work done off the gaming table, so I just have Clay's stats right now.  I will post the others if I ever get them.

Clayton Haycock James
Aspects:
Marine Recon Biker
Wrecked as a Soldier
Fights Like an Engine
Been Through the Wringer
Knock Me Down But Never Out
Where Did You Come By That?
Renegade
Skills:
4: Endurance,Fists
3: Might, Alertness
2: Guns, Driving, Presence
1: Discipline, Athletics, Craftsmanship, Stealth, Investigation
Stunts:
No pain, no gain (+1 mild phys consequence)
No guts, no glory (+1 moderate phys consequence)
Thick Skinned (+1 phys stress)
Spell Resistant (+1 armor .vs. magic)
Tough as Nails (+1 armor .vs. physical blunt dmg)
Foot Work (fists for dodging)
Demoralizing stance (fists for Intimidate)
Refresh: -7

Cross-posted to the Spare Character Concepts.