The Scooby GangBill and Kathryn, both being more scholarly types, were happy to load their bikes down with portions of Carter’s big occult score. A few moments later, the gang roared out of Mr. Rogers’ neighborhood and beelined for Ginny’s last known position. I had the gang roll Driving; they would arrive in that order across a number of rounds, and at differing positions in the chase.
Kathryn found Ginny first. The college student was sprinting inhumanly fast down the street, but it was clear she was tiring. A massive black dog snapped and growled a few car lengths behind her. Its eyes were big as saucers and shone with a baleful light. Kathryn aced an impromptu Lore roll and identified the beast as a Black Shuck.
Bill: “Hell yeah!” (Bill’s player loves random weird monsters)
Scott: “Is it like a demon, or what? Can I hurt it?” (referring to his Holy Touch power)
Me: “Well, it burned down a church during the Renaissance, so yeah, I’d say it generally tends towards evil.”
Behind the Shuck, an old green GMC van swerved and juked to avoid the sudden onslaught of bikers in its path. The
shaggy-haired driver looked completely stoned out of his mind, but it didn’t stop the
polo-shirt-wearing frat boy douchebag in the passenger seat from leaning out the window with a crossbow!
We paused here for a moment while I was simultaneously berated and complimented on working Scooby Doo into the game.
I Can See Through My Leg HoleKathryn kicked off the chase proper by scooping up Ginny onto the back of her crotch rocket. I had explained the rules about Feeding Dependency and the Hunger stress track at this point, and Kathryn was feeling pretty vulnerable driving three times the posted limit with a Red Court Infected sitting behind her fighting off hunger pangs.
The rest of the gang tried to head off the Black Shuck, but the demon dog was just too fast. They swarmed in around the green van, powersliding out from side streets and alleys, and... well, they kind of had another conflict of interest. Do they kill these two morons in the van? Do they
help them? How did they end up with a Black Shuck? Do they go Old Yeller on the thing? Can you kill a Black Shuck if you’re not Scott?
They took the mature route and decided to talk things over with the guys in the van. One flat tire and a skidding, sideswiping stop up against a line of parked cars later, they escorted the wounded van into a nearby alley and surrounded the green and teal GMC.
“Call off your dog!” the PCs shouted at the duo. The driver shrugged and, not entirely believing it would work, called out, “Hey, Shaggy, come ‘ere!”
The Shuck slid to a stop, leaving Kathryn and Ginny speeding away on the bike, and trotted back to the alley.
Bill: “How did you do that? And... how did you get a Black Shuck?”
“I can answer that,” called a voice from the back of the van.
Scott: “Oh, right.
Velma.”
Me: “Well, this one’s
Valerie, but yeah.”
Valerie (no, not Velma, not at all) Dinkley explained the situation while Fred (Bundy, Patty’s boyfriend) sulked and Sonny (Falco, Fred’s dealer) took a handful of dubious pills to calm his nerves. Patty told Fred about the vampire club after she was infected at PURE, and Fred went berserk. He didn’t go to the cops because if vampires were real, they would definitely have influence over the police (“Just like in Blade!”). He roped Sonny into his scheme during a smokeathon and the pair of morons approached Valerie, the mousy emo girl whom they figured would appreciate the attention. Little did they know Valerie spent 2 Refresh on Ritual (Summoning), had a
real book of magic, and was just itching to try out some real spells. The summoning spell was supposed to bind “Shaggy” the Black Shuck to Val’s will, but for some reason it bonded to Sonny, who was there trying to help the casting by placing drug-fueled maneuvers on the ritual. It didn’t quite work, and Sonny ended up with a big black hellhound that talked to him. Val’s book apparently only had information about killing Black Court vamps, judging from Fred and Sonny’s previous efforts.
This Scooby gang took it upon themselves to do whatever it took to rid Kansas City of vampires, and it struck a chord with the PCs. Scott saw it as a chance to start building something larger than a lone motorcycle gang. Bill and Fred saw eye to eye on the subject of wiping out the nest, and besides, Bill’s player wasn’t going to miss the chance to team up with a Black Shuck. He’s easy like that.
Meanwhile, Kathryn had Ginny at a McDonald’s and the girl was tearing into the dollar menu. They had actually drawn a small crowd as the tally hit $20 and kept going. Ginny had used 4 points of powers in her escape, and if she failed that Discipline roll, it would be in a crowded public establishment. Ginny was rolling with a Discipline of Fair; I rolled the dice and Kathryn held her breath... +2 on the dice! Ginny just made her roll!
It’s Not Really a Brains Kind of OperationNow that everyone was teamed up and sharing information, the gang started scheming. First, they called up the rest of the vampire club - this wasn’t so much a call for backup as a tactic to have the infected all in one place just in case things went to shit. Fred picked up Patty from his dorm and they added Jessie Summers, dumbest of blondes, to their party as well, but Angie Tucker wasn’t picking up.
They decided a single decapitating strike on the vampires was worth the increased personal risk compared to tracking them down individually and risking them tipping each other off. The one place they knew there wouldn’t be a vampire that night? Cecilia Potts’ soup kitchen. They had phone numbers for Rogers, Bobby, and this other nurse vamp, Laura Holloway, from Cecilia’s phone. Bill and Scott scouted out the soup kitchen and then ran the homeless off.
From there, the plan was simple.
1. Text the RCVs something worrying and vague. “Problem with tonight’s acquisition. Meet at soup kitchen. Radio silence” or similar. Anything to bring the vamps out and hopefully keep them from calling back.
2. Rig the soup kitchen to create a killbox; use Sonny’s van to block the rear door and rig the security grates to close quickly and easily lock.
3. Trap the vamps inside with the gang and, in the immortal words of Axe Cop, chop their heads off!
4. Not only would this plan result in dead vampires, it would act as an impromptu pass/fail class on monster hunting for Fred, Valerie, and the others.
To my surprise, and despite my counter-scheming (It’s easy to shut down players’ plans by fiat but it’s an order of magnitude harder to think like the villain and limit yourself to reasonable precautions based on character knowledge), the actual events didn’t stray too far from the plan.
No Soup For YouCarter might not have been the best combatant, but tonight his Deceit skill paid off for every nasty hit he took during the campaign. All 3 RCVs fell for his texting ruse, and his disguises (through direct rolls or maneuvers) were tough to see through. The rest of the gang wasn’t sitting around, either; I let every PC make a roll to establish a helpful Aspect, and then I tossed in some obvious scene aspects. The players chose to have the soup kitchen “Brightly Lit” as opposed to “Dim Lighting”, for example.
Bill, Clay, Kathryn, and Fred were out in the soup kitchen main area. Kathryn spent her pre-fight rolls failing to acquire heavier weaponry from Kansas City’s lowlifes, so she was making do with a one-shot potato silencer*.
*We already shot down the coke bottle silencer idea. I wasn’t going to piss in her Cheerios over a single-use item, despite the dubious effectiveness. She had Guns +4, she could make it work.
Scott, Val, and Patty were behind the serving line, which was stocked with all manner of dangerous aspects like “Boiling Soup”, “Gleaming Kitchen Implements”, and so on. Scott and Bill had teamed up for their pre-fight rolls and blessed the building’s sprinklers ala
Constantine. I dithered over the effects, but decided that the sprinklers would make it so ANY attack satisfied the vampires’ Catch.
Carter and Jessie were in the back kitchen, making soup and putting on a good show.
Jessie: “I’m cutting carrots! I’m a Hufflepuff!”
Shaggy was hiding in the restroom and Sonny was out back waiting in his van, keeping watch. The gang had wisely kept him away from both HIS drugs as well as the hot college girls’ narcotic spittle.
While the gang prepared for vampire beatdowns, Professor Rogers gathered his own troops and met a few blocks from the soup kitchen. Angie Tucker was with him; she had been a promising enough recruit that Rogers went ahead and infected her, he needed the backup / fodder, what with people running around killing people and asking questions. He had a few other infected minions as well; his TA, Martin; Susan, an older Alpha Sigma Sigma student who had gotten the ASS girls interested in Rogers’ class in the first place; and Tom, another student from his current class. Bobby and Laura showed up and were none too pleased to learn that someone had freed their dinners.
Can You Fly, Bobby?Rogers also hinted at something greater going on in his cutscene with Bobby.
Bobby: “It might be a trap, boss.”
Rogers: “I know. That’s why you’re going down there to check it out.”
Bobby: “Yeah, I’ll- what? Why
me?”
Rogers: “Because you handed out immortality for a couple of blowjobs, Bobby. I have a selection process for a
reason and you have threatened everything I’m trying to build here. Now Cecilia is dead, our food is gone-”
Laura: “Hisssssss!”
Rogers: “- and someone has been killing my students. All this attention is going to ruin our relationship with Mr. Santos. He is flying in for a meeting to see our operation here, so sending you down there, Bobby? It is going to prove one of two things to Mr. Santos. Either one, you go down there and it’s a trap; you kill everyone and we show Mr. Santos we can take care of business... or two, you go down there and it’s a trap, they kill
you, and then the rest of us kill
them and Mr. Santos sees that we can clean up our own messes. Now walk the fuck down there and check it out.”
Achievement UnlockedOne of the fun things I am trying in my game now is the idea of Xbox-like Achievements. Instead of just calling a chunk of advancement a milestone, I want to give it some flavor based on what the group actually did to earn that advancement. The idea needs some refinement still, but the one I came up for this game was:
Problem Solved, Problem Staying Solved: Take Out a non-minion enemy with a single attack (+1 Skill Point)Bobby walked into the back of the soup kitchen and completely blew his Alertness roll to see through Carter’s various ruses. Now that vampires were on site, and seeing how useless Jessie had been during food prep, Carter sent her out back to Sonny’s van after Bobby entered the main dining floor.
Bill had been using his newfound Arcane Senses trappings pretty frequently throughout the session, and I figured what was good for the goose was good for the Red Court. While Bobby might not have seen through the disguises, there were enough supernatural beings in the soup kitchen that maybe his Echoes of the Beast could pick up on the Black Shuck or Scott’s holy aura. I wasn’t holding out much hope for Bobby, but called for a roll anyway: Bobby’s Lore+Echoes of the Beast vs. Scott and Shaggy’s Discipline.
Bobby rolled a +4 on the dice.
The jig was up. We rolled initiative.
Kathryn
beat the vampire on initiative, raised her potato-suppressed .45, and blew a hole straight through his blood sack. Bobby ragdolled to the floor and bled out in seconds. It was amazing. Bobby was still considered under ambush until his action (I figured it was like being flat-footed in D&D), Kathryn rolled ridiculously well, and Bobby’s roll was well in the negatives. Kathryn added a heaping helping of scene aspect tags and FP and blew the vamp to hell.