Author Topic: Discussion about Aspects  (Read 1546 times)

Offline Falar

  • Conversationalist
  • **
  • Posts: 714
  • A veritable treasure trove
    • View Profile
    • Falar + Sha
Discussion about Aspects
« on: October 12, 2010, 08:21:48 PM »
Hey, I think some people might be interesting to take a look at Rob Donaghue's latest post on his blog, which is about some different approaches to aspects:

http://rdonoghue.blogspot.com/2010/10/hard-and-soft-tags.html

Basically, I think, were I to GM Fate (including DFRPG), I'd probably end up using the Half-Hard Tag idea.
Lead Creator of Terror in the Twin Cities - winner of the 2010 Borden DFRPG Award for Best Location

Offline luminos

  • Posty McPostington
  • ***
  • Posts: 1234
  • Um... Hello?
    • View Profile
Re: Discussion about Aspects
« Reply #1 on: October 13, 2010, 07:48:32 AM »
Lots of cool stuff in there.  I could see games where each one of those options would have appeal.

Just goes to show, FATE is extraordinarily easy to modify.  You can switch out a core mechanic for something else, and still have a FATE engine that runs smoothly.
Lawful Chaotic