Hi all,
I apologize if this has been answered before but I didn't see anything in the rules that specifically address this, or I didn't know where to look. When an character's Aspect is compelled as a means to complicate their action, does it impose a -2 penalty (opposite from an invocation) or simply causes the stated action to fail? I'm especially confused when it comes to players compelling Aspects placed or discovered on opponents. Here's an example of what I mean:
Dean's PC, Sam, has just slammed a fire axe into an evil-but-fuzzy Friendigo and inflicted a consequence, "Barely Holding Its Guts In". When the Friendigo counterattacks, Dean says the Friendigo's vicious swings are poorly aimed due to its injuries, taking the free tag on its consequence and getting a +2 to Sam's Athletics roll to dodge. I get that, that's all well and good. Now, what if on the next exchange, the Friendigo tries to attack Sam's friend Bobby, who's in a wheelchair and can't really dodge? Dean throws down a FATE point and.... what?
1. Compels the Friendigo's injury, saying it can't make it to Bobby and kill him because it's too busy holding its guts in? Does the Friendigo just fail, accept the FATE point, and we move on?
2. Or does the Friendigo accept the FATE point and suffer a -2 to its attack on Bobby - but still gets to attack despite the penalty?