With my campaign finally past city building and character gen, I've had a successful first session. Without going into tons of story detail, my group is going up against a group of demons that have a disturbing tendency to not just dissolve away into inert ectoplasm when killed. They don't know many details yet, but I've begun building the demon concept and stats, and I would like to get some constructive review of what I have before revealing more throughout play. Thanks to anyone willing to help!
"Gatecrasher" Demons
A small gang of demons so-named because of their congregation in San Francisco and the secret method they have discovered of coming through and staying in the Mortal realm.
Gatecrashers are demons that have harnessed a ritual and artifact that allows them to not only enter into a True Mortal host, but also fuse with them in body and soul to become anchored in the Mortal realm. Hosts must be willing, and afterwards both memories and personalities become one. When killed, the essence/soul of the Gatecrasher is drawn back to the Artifact used in the ceremony, where it can be re-invested into a new willing host.
As a group, the Gatecrashers number no more than a dozen at any time. All hosts have been drawn from disillusioned gang members and organized crime syndicates that were desperate for a fast track to power. The demons gain free reign on Earth, but have formed their own syndicate because of the influence of the mortal desires they gained in the fusion process. Important and influential Gatecrashers might have slightly more power than the listed template (1 step up in Power Level).
Standard Template:
High Concept: Infernal Criminal
Power Level: (7/25/Great)
Aspects: BOUND BY A SECRET, WE’LL SHOW YOU ALL
Refresh: 0
Skills:
4 - Deceit
3 - Burglary, Guns
2 - Fists, Alertness, Athletics
1 - Stealth, Might, Intimidation, Contacts
(5 points for customization)
Stress: Physical OOOO, Social OO, Mental OO
Stunts: Badder than you thought (+2 Intimidation when Human Guise dropped)
Powers: Human Guise, Pack Instincts (Other Gatecrashers), Cloak of Shadows, Inhuman Strength, {Inhuman Recovery, Inhuman Toughness} Catch (Only at Night or during SF's Supernatural Fog, Specialized Research to find out), Resurrection (Special Condition: Access to Phylactery & new willing host)