Haru,
I like the idea of the linked crystals.
Thanks
Everyone/Anyone,
I am not familiar enough with the crafting rules. If I wanted to stat it up how would you do it? Would it be a thaumaturgic ritual placing 2 aspects of the crystals and a duration? It seems to simple, but when I tend to over-think things too much and complicate it.
I wouldn't stat it up at all. Let me ask you this: are any of the stats EVER going to come up during play? Most likely not. So it is a mundane effect, and it should be treated as such. A simple "magical heat conductor" aspect on the wizards place should be enough, no numbers or roll needed.
@silverblaze
No, they do not. you still get them, but they heal pretty quick. In fact, it might even be reasonable for a character with a recovery power to say, the wound closes before the bullet is completely gone through him.
As for tattoos and piercings: Piercings should not be a problem, they stay open as long as the piercing is in place. A character with a very high recovery power will probably have problems getting through airport security without the holes closing up. You could however also say, that a recovery power lets the flesh grow over the piercing and "spit" it out. The way it works should be on the players discretion, you should not punish him if he thinks a character with recovery and piercings is cool. little things (the airport security for example) might be fun, and the character might simply not care and push them back in, making new holes that close in a matter of seconds.
Come to think it, it should be the players choice with tattoos as well. Maybe he thinks it would be fun to have new tattoos every 2 weeks, do the power removes them, or he wants them to last, so it doesn't. He would still be able to cut of his skin and have it heal in a matter of moments, if he wanted to remove them.