I would still like to push for those of us who don't feel the need to be 100% cannon for something stronger than a minor talent, but less than a wizard/magic-user. They sort of get around the lawbreaker thing, but I think they have two compensating things (at least from the literature, a-la Stephen King).
1. they lack flexibility - they're complete 1-trick ponies. A fire starter can start fires, big ones maybe, but that's it. Maybe someone else is like the Dead Zone guy, but he can't do telekineses or anything else.
2. they have some flaw (I'm not sure how to represent this? Permanent consequence). It isn't JUST a different view of magic, it has a built-in price, typically some physical/mental flaw - a rapid drop in morality, migraines, reliance on drugs to just get by, etc.
I think there are better games if you want people with lots of different psychic powers.
So, given the above, what would the template look like? I know you'all have mentioned how to twist the magic system, but I'm not well versed enough to understand what you're talking about. I'd appreciate it a lot if someone could show me what, given the above, a firestarter, telekenetic, or sensitive might be like.
BTW - I did like the other' guy's template but it seemed to broad for the Stephen-King/Scanner style psychics.