DARKSEIDHigh Concept: Lord of Apokolips
Other Aspects: Dimensional Tyrant, A God Am I, Evil Beyond Measure, And The Skies Shall Rain Fire, Obsessed With The Secrets Of The Universe
Skills:+8 Conviction, Intimidate, Resources
+7 Endurance, Might, Weapons
+6 Athletics, Discipline, Alertness
+5 Lore, Presence, Scholarship, Deceit
+4 Empathy, Rapport, Contacts, Guns
All other skills default to Good
Powers/Stunts:[-8] Titanic Strength (+8 attack stress, +4 grapple, +6 grapple stress, +20 lifting/breaking)
[-6] Omega Beams - damage as per thrown weapon with base w4, unlimited range and True Aim
[-6] Homing - Darkseid's Omega Beams can bend in any direction, around barriers and follow targets around. As long as there is an unblocked path between Darkseid and the victim, however twisted, unlikely or indirect, the Omega Beams ignore intervening barriers. In addition, if the Omega Beams miss and Darkseid maintains line of sight, he can spend a supplemental action every round to have them attack again and again until they hit. Darkseid may direct up to 3 beams at any given round, including that round's normal attack in that total.
[-2] Unstoppable - Darkseid's Omega Beams treat toughness powers as one grade lower; immunity to mythic, mythic to supernatural, supernatural to inhuman and inhuman is ignored. This does mean they can harm otherwise invulnerable targets normally.
[-4] Omega Sanction - a character taken out by the Omega Beams is normally obliterated. However, Darkseid may select any other takeout effect in keeping with his nature - such as banishing targets to prison planets or nightmare dimensions, warping them, casting them to a lifeless void and so on.
[-1] Reversible - Darkseid may reverse any previous effects of the Omega Beams, including the normally lethal ones such as annihilation, regardless of the current location or status of the victim.
[-2] Omega Blast - Darkseid can hit a zone without penalties with his Omega Beams but loses the Homing Effect.
For every -2 penalty to attack, he can hit an additional zone.
[-1] Swing for the Fences
[-6] Mythic Stoicism - as per Mythic Toughness, but for mental effects.
[-6] Mythic Toughness (unknown catch)
[-8] Physical Immunity
[+1] Stacked catch: extra toughness. Darkseid has 8 more stress boxes and 4 more armor rather than true immunity.
[-6] Mythic Resilience: +3 to all defense rolls.
[-3] Senses - Darkeid can see anywhere in his Domain if he so desires. He can also project an astral presence of himself to perceive distant places beyond his domain as if standing there - even to other planets or dimensions.
[-1] Domain: Apokolips
[-1] Power of Tyranny - may use Intimidate to inspire or guide followers instead of Presence
[-2] Overpowering Will - may use Conviction instead of Rapport to persuade others. Darkseid gets a +2 bonus to such rolls.