Author Topic: Generic NPCs  (Read 167634 times)

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #225 on: February 07, 2011, 06:28:48 PM »
I warn you, it might not live up to your expectations. It's really just a boring supernatural mook.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #226 on: February 09, 2011, 01:38:35 AM »
Organized Crime Right-Hand Man (Up To Your Waist)

High Concept: Second In Command Of The Local Mafia
Other Aspects: Loyal?, Jack Of All Trades, Combat Leader
Skills:
Great: Guns
Good: Fists, Intimidation, Endurance
Fair: Contacts, Presence, Alertness, Resources
Average: Athletics, Burglary, Deceit, Might
Stunts:
Connected (Contacts): +2 Contacts in organized crime.
Filthy Lucre (Resources): +2 Resources for illegal purposes.
Mafia Sub-Boss (Contacts): May use Contacts to hire criminals.
Bolstered Presence (Presence): +2 to Presence as long as he has some junior mobsters around.
Footwork (Fists): May use Fists for physical defence.
Mobsters Are Scary (Intimidation): +2 to Intimidation when acting with the backing of his organization.
Implied Threat (Intimidation): May use Intimidation for social defence.
Total Refresh Cost:
-5 (Pure Mortal)
Refresh Total:
2

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #227 on: February 10, 2011, 08:43:03 PM »
Vice Squad Sergeant (Feet In The Water)

High Concept: Vice Squad Sergeant
Other Aspects: Brilliant Detective, Not Really A Fighter, In Command
Skills:
Great: Investigation
Good: Contacts, Alertness
Fair: Guns, Resources, Intimidation
Average: Presence, Fists, Endurance, Athletics
Stunts:
Vice Detective (Investigation): +2 to Investigation when dealing with vice cases.
Police Ties (Contacts): +2 to Contacts when dealing with other policemen.
Group Leader (Contacts): May use Contacts to hire people.
Subordinates (Contacts): May use Contacts to declare presence of other policemen.
Reading Suspects (Investigation): May use Investigation instead of Empathy when his target is a suspected criminal.
Bolstered Presence (Presence): +2 to Presence when other policemen are present.
Total Refresh Cost:
-4 (Pure Mortal)
Refresh Total:
2

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #228 on: February 10, 2011, 08:47:22 PM »
And now that (I think) I'm done with that huge list of requests, I'm moving on to Xthropes and were-Xs. I already have a fair number of ideas, but requests are always welcome.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #229 on: February 10, 2011, 09:25:39 PM »
Lycanthrope Berserker (On The Beach)

High Concept: Lycanthrope Berserker
Other Aspects: Stereotypical Viking, Empowered By The Full Moon
Skills:
Good: Weapons, Endurance
Fair: Might, Fists, Athetics
Average: Intimidation, Alertness, Survival
Stunts:
Berserker (Weapons): May go berserk in combat, attacking until death. When berserk, attacks are at +1 and inflict +1 stress but defence is at -1.
Powers:
Echoes Of The Beast (Wolf) [-1]
Pack Instincts [-1]
Human Form (When the full moon is up) [+2]
Inhuman Strength [-2]
Inhuman Recovery [-2]
The Catch (unknown) [+0]
Total Refresh Cost:
-5
Refresh Total:
-1

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #230 on: February 10, 2011, 10:53:55 PM »
Felinathrope Burglar (Feet In The Water)

High Concept: Cat Burglar
Other Aspects: Empowered By The New Moon
Skills:
Great: Burglary
Good: Athletics, Stealth
Fair: Fists, Alertness, Deceit
Average: Presence, Rapport, Endurance, Lore
Stunts:
The Big Picture (Burglary): Define an additional aspect when Casing with Burglary.
Powers:
Echoes Of The Beast (Housecat) [-1]
Cloak Of Shadows [-1]
Human Form (When the new moon is up) [+2]
Inhuman Speed [-2]
Inhuman Recovery [-2]
Total Refresh Cost:
-5
Refresh Total:
1

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #231 on: February 11, 2011, 01:27:54 AM »
Turtlethrope Hermit (Feet In The Water)

High Concept: Turtle-Souled Hermit
Other Aspects: One With Nature, Perfect Tranquility, Skin Like Stone, Empowered By Water
Skills:
Great: Endurance, Discipline
Good: Conviction, Survival
Fair: Alertness, Fists
Average: Presence, Lore
Stunts:
Shrug It Off (Endurance): Defend against physical attacks with Endurance.
Powers:
Echoes Of The Beast (Turtle) [-1]
Aquatic [-1]
Human Form (When wet) [+2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
Total Refresh Cost:
-5
Refresh Total:
1
« Last Edit: February 11, 2011, 02:23:00 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #232 on: February 14, 2011, 10:28:42 PM »
Lycanthrope Biker (Feet In The Water)

High Concept: Lycanthrope Biker
Other Aspects: Empowered By The Full Moon, My Gang Is My Pack
Skills:
Great: Fists
Good: Endurance, Intimidation
Fair: Driving, Alertness, Might
Average: Presence, Survival, Contacts, Athletics
Stunts:
Biker (Driving): +2 to Driving when driving a motorcycle.
Powers:
Echoes Of The Beast (Wolf) [-1]
Pack Instincts [-1]
Human Form (When the full moon is up) [+2]
Inhuman Strength [-2]
Inhuman Recovery [-2]
Total Refresh Cost:
-5
Refresh Total:
1

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #233 on: February 14, 2011, 10:31:17 PM »
And with that, I'm out of thrope ideas. Before I move on to werecreatures, I want to make one really powerful and impressive thrope.

Any ideas?

Offline devonapple

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Re: Generic NPCs
« Reply #234 on: February 14, 2011, 10:37:21 PM »
And with that, I'm out of thrope ideas. Before I move on to werecreatures, I want to make one really powerful and impressive thrope.

Any ideas?

A boar, or perhaps a bear (I think I tried that one).
Orangutan or gorilla?
Maybe a crocodile lycanthrope who is adept at wrestling.
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That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

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Offline Sanctaphrax

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Re: Generic NPCs
« Reply #235 on: February 14, 2011, 10:57:42 PM »
All good ideas, but not really what I'm looking for. I'd like to make something that stands head-and-shoulders above ordinary thropes. Like a dracothrope or something like that.

I think I'll make the crocothrope wrestler, but I'm not sure what would be a good condition for him to use his powers in.

And I still need a super-thrope idea of some kind.

Offline bibliophile20

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Re: Generic NPCs
« Reply #236 on: February 14, 2011, 11:12:26 PM »
All good ideas, but not really what I'm looking for. I'd like to make something that stands head-and-shoulders above ordinary thropes. Like a dracothrope or something like that.

I think I'll make the crocothrope wrestler, but I'm not sure what would be a good condition for him to use his powers in.

And I still need a super-thrope idea of some kind.
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Offline devonapple

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Re: Generic NPCs
« Reply #237 on: February 14, 2011, 11:23:20 PM »
And I still need a super-thrope idea of some kind.

Maybe a dinothrope?  You could have a bunch of rednecks slavering and foaming as they run around on their tiptoes with their arms held out in front of them like birds.

"I have a big head... and little arms."
"Or a chain gun."
« Last Edit: February 14, 2011, 11:27:48 PM by devonapple »
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

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Offline jadecourtflunky

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Re: Generic NPCs
« Reply #238 on: February 15, 2011, 12:23:49 AM »
Try going for a (whatever ant is in latin) queen with the ability to infect others with worker-ant thingies. Oh, and her powers work 24/7. Epic by sheer numbers.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #239 on: February 15, 2011, 01:28:13 AM »
Thanks, guys. Those are great ideas.

I figure that the Formithrope Queen would be a fairly ordinary thrope with Master Dominator and leadership skills/stunts. I think I might stick with just Inhuman Recovery for physical powers.

The Tyrranothrope and Pachythrope also sound good, although they'll be quite similar to each other. Strength, Toughness, and Recovery with a stunt or two ought to cover it. I'm not sure about changing conditions, whether to give them Inhuman or Supernatural powers, and what stunts they should have.

By the way, I think that I'll be making an outsider-thrope to round out the list with something that isn't a real animal.