Author Topic: Generic NPCs  (Read 167624 times)

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #210 on: February 04, 2011, 01:50:18 AM »
Wolf Ghost (Up To Your Waist)

High Concept: Ghostly Wolf
Other Aspects: Completely Mad, Inappropriate Instincts
Skills:
Great: Alertness, Fists
Good: Endurance, Athletics
Fair: Intimidate, Might, Survival
Average: Conviction, Discipline, Empathy, Presence, Rapport
Powers:
Spirit Form (Poltergeist) [-5]
Pack Instincts [-1]
Echoes Of The Beast (Wolf) [-1]
Claws [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Physical Immunity [-8]
The Catch (Anyone the ghost has acknowledged, ghost dust, etc) [+2]
Swift Transition (No Mortal Home) [-1]
Total Refresh Cost:
-19
Refresh Total:
-12

Offline devonapple

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Re: Generic NPCs
« Reply #211 on: February 04, 2011, 02:30:50 AM »
Wolf Ghost (Up To Your Waist)
...
Pack Instincts [-1]
...
-19
Refresh Total:
-12

Good heavens, there's going to be a PACK of these 19-Refresh monstrosities?  :o
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #212 on: February 04, 2011, 02:37:16 AM »
I basically just took a wolf and stuck the ghost template on it. Which happens to cost 12 refresh.

Ghosts are hugely expensive refresh-wise. And their combat ability doesn't reflect it. These guys are less threatening than ordinary ghouls.

Kinda bugs me. 19 refresh ought to be impressive, but in this case it really isn't.

So yeah, there could be packs of these. I think a Submerged group could handle such a thing.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #213 on: February 04, 2011, 09:43:59 PM »
Child Ghost (Hydrophobe)

High Concept: Ghostly Child
Other Aspects: Absolutely Pitiful, Surprisingly Strong-Willed
Skills:
Fair: Conviction, Rapport
Average: Discipline, Alertness, Stealth, Empathy, Deceit, Burglary
Stunts:
Pitiful (Rapport): +2 to Rapport when making maneuvers to create aspects based off of pity.
Powers:
Spirit Form [-3]
Physical Immunity [-8]
The Catch (Anyone the ghost has acknowledged, ghost dust, etc) [+2]
Swift Transition (No Mortal Home) [-1]
Total Refresh Cost:
-11
Refresh Total:
-9

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #214 on: February 05, 2011, 03:55:24 AM »
Serial Killer Ghost (Chest Deep)

High Concept: Ghostly Serial Killer
Other Aspects: Absolutely Terrifying, Kills With A Frickin' Crossbow, Body Snatcher, Urban Superpredator
Skills:
Great: Bows, Intimidation, Discipline
Good: Survival, Alertness, Conviction
Fair: Endurance, Athletics, Fists
Average: Presence, Deceit, Burglary
Stunts:
Crossbow Murderer (Bows): attacks with a crossbow inflict +2 stress.
Urban Superpredator (Survival): +1 to Survival in cities, may use all Survival trappings in cities.
Terrifying Demeanor (Intimidation): May use Intimidation for social defence.
Powers:
Domination (Possession) [-5]
Ghostly Crossbow [-2] (Lets him pull a weapon: 2 crossbow out of nowhere)
Spirit Form [-3]
Physical Immunity [-8]
The Catch (Anyone the ghost has acknowledged, ghost dust, etc) [+2]
Swift Transition (No Mortal Home) [-1]
Total Refresh Cost:
-20
Refresh Total:
-12

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #215 on: February 05, 2011, 04:05:39 AM »
Dream Lord (Feet In The Water)

High Concept: Ghostly Master Of Dreams
Other Aspects: In Here I'm God, Bringer Of Nightmares
Skills:
Great: Discipline
Good: Conviction, Presence
Fair: Intimidation, Lore, Empathy
Average: Alertness, Rapport, Endurance, Deceit
Stunts:
Landscape Command (Discipline): +2 to maneuvers with Demense.
Welcome To My World (Presence): +1 to all social skills when interacting with dreamers in his Demense.
Powers:
Demense (Dreamworld) [-1]
Spirit Form [-3]
Physical Immunity [-8]
The Catch (Anyone the ghost has acknowledged, ghost dust, etc) [+2]
Swift Transition (No Mortal Home) [-1]
Total Refresh Cost:
-13
Refresh Total:
-7

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #216 on: February 05, 2011, 04:15:28 AM »
True Believer Ghost (Feet In The Water)

High Concept: Righteous Dead
Other Aspects: Guardian Spirit, Friends Among The Living And The Dead, Expert On The Afterlife
Skills:
Great: Conviction
Good: Contacts, Lore
Fair: Scholarship, Empathy, Rapport
Average: Presence, Discipline, Resources, Craftsmanship
Stunts:
Threshold Guardian (Conviction): +3 to Conviction for Bless This House.
Rebuke The Wicked (Conviction): May use Conviction to create blocks in physical conflicts.
Expert On The Afterlife (Lore): +1 to Lore about what happens after death, +2 about ghosts.
Powers:
Guide My Hand [-1]
Bless This House [-1]
Spirit Form [-3]
Physical Immunity [-8]
The Catch (Anyone the ghost has acknowledged, ghost dust, etc) [+2]
Swift Transition (No Mortal Home) [-1]
Total Refresh Cost:
-15
Refresh Total:
-9

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #217 on: February 05, 2011, 04:18:04 AM »
And with that I'm out of ghost ideas. Will that be enough?

Offline jadecourtflunky

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Re: Generic NPCs
« Reply #218 on: February 05, 2011, 12:51:35 PM »
How about an ancient ghost (
(click to show/hide)
)

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #219 on: February 05, 2011, 10:50:58 PM »
Those are in OW. Page 57.

If you want something a touch more impressive, try using the bodyguard ghost with the protection-based stunts swapped out for a generic +1 to hit +2 stress with a given weapon.

I can't do any better than that with so little idea of what you want.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #220 on: February 06, 2011, 01:25:50 AM »
Here's my take on the Made Man. I just fiddled with the one in OW to make it.

Made Man (On The Beach)

High Concept: Made Man
Other Aspects: Connected, A Better Class Of Bruiser
Skills:
Good: Fists, Guns
Fair: Alertness, Burglary, Intimidation
Average: Presence, Deceit, Endurance
Stunts:
Armed Arts (Fists): Wield baseball bat and switchblade with Fists.
You Don't Mess With A Made Man (Intimidation): +2 to Intimidation when status as a made man is relevant.
Connected (Contacts): +2 to Contacts within organized crime.
Pretty Good At Not Getting Shot (Fists): Defend against all physical attacks with Fists.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
2

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #221 on: February 06, 2011, 02:42:57 AM »
Bagman (On The Beach)

High Concept: Corrupt Cop
Other Aspects: Living The High Life, Two Masters, Look Out For Number One
Skills:
Good: Deceit
Fair: Contacts, Investigation, Resources, Guns
Average: Endurance, Athletics, Alertness, Fists
Stunts:
I'm Honest (Deceit): +2 to Deceit when pretending to be an honest cop.
Police Ties (Contacts): +2 to Contacts when dealing with other policemen.
Mob Ties (Contacts): +2 to Contacts when dealing with the mob.
Take A Bribe (Resources): May take a point of sponsor debt to get +2 to Resources and negate 2 points of legal difficulties.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
2

Offline jadecourtflunky

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Re: Generic NPCs
« Reply #222 on: February 06, 2011, 11:17:04 PM »
Thanks for all the ghosts. They should be useful.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #223 on: February 06, 2011, 11:24:00 PM »
Um, wait. What happened to the request for the ancient ghost? Have you given up on it?

Offline jadecourtflunky

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Re: Generic NPCs
« Reply #224 on: February 07, 2011, 01:12:48 AM »
I'll pick up OW soon anyways, and I probably won't need that one yet...