Fomor Sorcerer (Chest Deep)
High Concept: Fomor Sorcerer
Other Aspects: Fishman, Bad Boss, May Once Have Been Human, Total Asshole, Terrible Voice Issues Terrible Threats
Skills:
Great: Lore, Discipline, Intimidation
Good: Conviction, Contacts, Presence
Fair: Resources, Fists, Alertness
Average: Survival, Might, Athletics
Stunts:
Fomor Resources (Resources): May take a point of sponsor debt for +4 to a Resources roll that directly benefits Fomorkind.
The Boss (Contacts): May use Contacts to hire people.
Minions (Contacts): May use Contacts to declare the presence of lesser Fomors.
Powers:
Aquatic [-1]
Echoes Of The Beast [-1] Gives sonar, +1 to Alertness underwater, and the ability to talk to fish.
Fomor Magic [-0] Spellcasting requires nearby water rather than being prevented by it.
Evocation [-3]
Thaumaturgy [-3]
Refinement [-1]
Inhuman Strength [-2]
Magic:
Evocation (Earth, Spirit, Water): +1 water power
Thaumaturgy: +1 psychomancy control, +2 Fomor magic complexity
Foci: Evocation Ring (+1 offensive water control and power), Thaumaturgy Ring (+1 psychomancy and Fomor magic complexity)
Total Refresh Cost:
-14
Refresh Total:
-6