Name
Kvothe
“Kvothe the Arcane, Kvothe Kingkiller, Kvothe the Bloodless, Maedre, Lightfinger, Shadicar, Dulator, Six-String”
High Concept
Fledgling Namer/Living Legend
Trouble
The Chandrian Killed My Troupe
Other
“The best musician you will ever hear or see from a distance”, Impossibly Fast Learner, Perpetual Poverty, Edema Ruh, Namer-To-Be, Speaks in Sevens
Skills
Epic: Performance
Fantastic: Lore, Discipline
Superb: Scholarship, Alertness
Great: Athletics, Fists, Deceit
Good: Burglary, Presence, Stealth
Fair: Survival, Rapport, Endurance
Average: Conviction, Craftsmanship, Intimidation, Investigation
Stunts
Martial Artist (Fists)
The Ketan (Fists): As Armed Arts, applying to swords.
Lethal Weapon (Fists)
Redirected Force (Fists)
No Pain, No Gain (Endurance)
Takes One To Know One (Deceit)
Pickpocket (Deceit)
Calm Blue Ocean (Discipline)
Occultist (Lore) (The Chandrian, the Amyr)
Method Actor: A good actor can slip into his role so completely that his original self is consumed. Pick a type of being. You may use your Performance skill instead of your Deceit skill to impersonate that type of being. When disguising yourself as that type of being, your disguise can stand up to more than casual scrutiny.
Acting Scary: (Requires Method Actor) Even a totally harmless person can pretend to be something terrifying. While using Method Actor to disguise yourself, you may use your Performance skill instead of your Intimidation skill.
Lyric (Performance): You’re arguably the greatest bard in the world. Gain a +2 to Performance when using a Lute, and it's considered to be 2 higher when modifying a social skill.
Sympathist (Lore): You are an arcanist, capable of powerful sympathy. You use Discipline in place of Lore to determine the base Complexity of your thaumaturgic rituals.
“Alar Like A Blade of Ramston Steel” (Discipline): Exactly what it says on the tin. Your Alar, the mental exercise that allows you to perform magic, is impeccable. Gain a +2 to your Discipline when using it for sympathy or any other type of magic governed by Alar.
Powers
Incite Effect (Naming) (At Range, Potent, Physical, Mental, Mass, Restrictive) [-7]
The Sight [-1]
Limitation [+?] (Only while his sleeping mind is awake for the Sight, and doing any naming requires a Compel, or an Invocation and spending a Fate Point to turn on the power for the scene.)
Thaumaturgy [-3] (+1 Crafting Power) (2 Focus Slots)
Refinement [-5] (Crafting Strength +3, Crafting Frequency +2, 5 Focus Slots)
Total Refresh Cost: -33
Focus Slots (1 Slot)
Artficery Tools (+1 Crafting Frequency)
Enchanted Items (12 Slots)
The Shaed (Acts as a 10-shift veil 5 times per session) [3 slots]
Caesura (See Warden Sword- Blade is Weapon:4) [2 Slots]
The rest are potion slots. [7 Slots]