Drop Conviction (or else, why do you have a stunt that lets discipline fill its most vital purpose?), Drop either weapons or fists, and drop athletics. Then bump either Rapport or Deceit up by one rank.
As it is, this character isn't really much of a social tank, but more of heavy social support. You need a social skill that can attack and defend reliably before you can call it a tank. Rapport is the best for this, but Deceit is pretty useful as well.
As is, your character will do awesome at gathering information and supplies, but be somewhat lackluster at winning big arguments, or convincing important people to do as he says. He'll still be better at these things than most PC's, but he could get stomped on when facing an NPC that specializes in social conflict (like pretty much every Sidhe out there).
Some of your stunts seem a bit wishy-washy, but I'll pass those over. It'll be whichever GM you have's job to focus the stunts towards whats appropriate for whatever game he ends up in.