This weekend I am looking to run a one-off RPG session for some friends who haven't gamed recently.
Since we used to play a lot of Mayfair Games 'Chill', I thought I would run an old Chill adventure, but to use the Dresden Files game since I want to test run it a bit for the campaign I will run next year.
The adventure I'm running is "Vengeance of Dracula", a Victorian-era adventure that is a sequel of sorts to Stoker's novel.
What I am trying to do is to stat up Dracula using the DF.
In the chill adventure he is listed as very powerful (but the Black Court vampire template covers most of that), but it is the powers he has that I am figuring out how to model.
Some like changing the weather or darkening a room are pretty much adding an aspect to a scene.
Summoning swarms of rats, bats, insects or wolves are a little trickier, as is his ability to hold a door closed with his powers so it cannot be opened for a while short of destroying the door itself.
The ones that concern me are Influence (a kind of mind control), sleep (to send someone to sleep) and Steal Memory (to remove a recent memory, for example, of being fed upon). I imaging that most of these will be a form of mental conflict, but am not sure about the details.
Also, the adventure has a possibility of a PC being fed upon and possibly being turned into a vampire, either by Dracula or his new vampire bride. How best to handle this? Dracula's usual M.O. is to use the above Sleep power on people while they are in bed and then feed on them, slowly weakening them and increasing his influence over them. After a while they either die and return as a vampire or he needs to be dealt with (killed or destroy all his hidden coffins and he flees back to Transylvania).
Any ideas how to model this sort of slow attack against a (ideally, well, for Drac) defenceless opponent?
Also, any suggestions for skill levels and especially Aspects for the King of the Undead? "Creatures of the night, what music they make"