Author Topic: Homebrew Stunts  (Read 62128 times)

Offline Mr. Death

  • Posty McPostington
  • ***
  • Posts: 7965
  • Not all those who wander are lost
    • View Profile
    • The C-Team Podcast
Re: Homebrew Stunts
« Reply #345 on: February 09, 2012, 09:32:06 PM »
For the second one, there's already Footwork, which allows the Weapons skill to defend against anything.
Compels solve everything!

http://blur.by/1KgqJg6 My first book: "Brothers of the Curled Isles"

Quote from: Cozarkian
Not every word JB rights is a conspiracy. Sometimes, he's just telling a story.

https://www.youtube.com/channel/UC_T_mld7Acnm-0FVUiaKDPA The C-Team Podcast

Offline computerking

  • Conversationalist
  • **
  • Posts: 390
    • View Profile
    • Into the Dark
Re: Homebrew Stunts
« Reply #346 on: February 10, 2012, 12:27:02 AM »
For the second one, there's already Footwork, which allows the Weapons skill to defend against anything.
I know... perhaps a +1 to the parry is in order for the specificity of the stunt...
I'm the ComputerKing, I can Do Anything...
Into the Dark, A Podcast dedicated to Villainy
www.savethevillain.com

PS: %^#@ Orbius. This may or may not be relevant to the discussion, but whatever.

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: Homebrew Stunts
« Reply #347 on: February 10, 2012, 06:44:47 AM »
@Mr. Death: Alright, it's your call.

@computerking:

First one is probably too good, it arguably outperforms Refinement. Directly boosting spellcasting rolls is something I want to stay away from with stunts.

Second one could probably use that +1. But I do have to question if it really makes sense without magic.

Offline MWKilduff

  • Participant
  • *
  • Posts: 92
    • View Profile
Re: Homebrew Stunts
« Reply #348 on: February 15, 2012, 09:07:04 PM »
Athletics:

Reading the Line of Fire: You can tell where the bullets will go before the trigger is pulled. Increase your athletics skill by 2 when using it to dodge gunfire.

I think this might appropriate under guns or perception and give the bonus to athletics.
A wink, a smile, and a whole lot more!

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: Homebrew Stunts
« Reply #349 on: February 16, 2012, 05:32:35 AM »
Shouldn't it be an Athletics stunt if it boosts Athletics?

Offline Tedronai

  • Posty McPostington
  • ***
  • Posts: 2343
  • Damane
    • View Profile
Re: Homebrew Stunts
« Reply #350 on: February 16, 2012, 08:33:49 AM »
IMO, and given that the header a stunt falls under has no mechanical baggage, existing only for sorting convenience, yes, stunts should be listed under the skill they benefit.
Even Chaotic Neutral individuals have to apologize sometimes. But at least we don't have to mean it.
Slough

Offline MWKilduff

  • Participant
  • *
  • Posts: 92
    • View Profile
Re: Homebrew Stunts
« Reply #351 on: February 17, 2012, 03:40:03 AM »
Sorry I am just use to listing skills modifiers under the skill that provides them not the skill the affect.  It is purely semantics at that point considering it does not change anything meaningful in the game.
A wink, a smile, and a whole lot more!

Offline Gatts

  • Conversationalist
  • **
  • Posts: 106
    • View Profile
Re: Homebrew Stunts
« Reply #352 on: February 20, 2012, 12:37:52 PM »
Athletics:
Traceur - Due to your practise of navigating the city on foot, and often at speed, you know every nook and cranny - on the streets and above them. You use Athletics for the Driving trapping Street Knowledge and Navigation. Though this gives you no skill navigating highways, you know how to cross the city on its rooftops.
Le Parkour (Requires Traceur) - Your ability to leap obstacles and scale walls makes travelling much quicker. When travelling on foot, your journey is two time increments shorter.

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: Homebrew Stunts
« Reply #353 on: February 20, 2012, 09:51:57 PM »
Looks pretty good to me.

Don't see the need for the restriction on Traceur, though.

Offline Gatts

  • Conversationalist
  • **
  • Posts: 106
    • View Profile
Re: Homebrew Stunts
« Reply #354 on: February 20, 2012, 11:51:58 PM »
It was a common sense judgement rather than a balance one really, won't make a difference in my game at least but I guess if anyone else uses it they're free to drop that part.

Offline computerking

  • Conversationalist
  • **
  • Posts: 390
    • View Profile
    • Into the Dark
Re: Homebrew Stunts
« Reply #355 on: February 22, 2012, 01:46:18 PM »
Intimidation
Don’t You Dare
You have learned to cause enough fear to stop foes in their tracks. You may use your Intimidation skill to perform a block in physical combat, potentially preventing someone from making a conflict action against you.


I'm the ComputerKing, I can Do Anything...
Into the Dark, A Podcast dedicated to Villainy
www.savethevillain.com

PS: %^#@ Orbius. This may or may not be relevant to the discussion, but whatever.

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: Homebrew Stunts
« Reply #356 on: February 23, 2012, 01:12:07 AM »
I don't think you need a stunt to do that. I suggest tacking on a +2.

Offline computerking

  • Conversationalist
  • **
  • Posts: 390
    • View Profile
    • Into the Dark
Re: Homebrew Stunts
« Reply #357 on: February 23, 2012, 11:21:00 AM »
Mostly it's a reskin of a Conviction stunt in YS, and I seem to remember a long argument back in... May? June? about whether uses of Social skills were allowed/viable in the middle of a physical conflict...
I'm the ComputerKing, I can Do Anything...
Into the Dark, A Podcast dedicated to Villainy
www.savethevillain.com

PS: %^#@ Orbius. This may or may not be relevant to the discussion, but whatever.

Offline Gatts

  • Conversationalist
  • **
  • Posts: 106
    • View Profile
Re: Homebrew Stunts
« Reply #358 on: February 23, 2012, 11:39:23 AM »
Mostly it's a reskin of a Conviction stunt in YS, and I seem to remember a long argument back in... May? June? about whether uses of Social skills were allowed/viable in the middle of a physical conflict...
I think the criticisms of the other stunt was that it was clearly supernatural, nothing but your belief in something kept things away. I belief there were also criticisms on how well your faith keeps away thugs.
Since this is actually an active attempt to protect yourself, I don't see the problem.

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: Homebrew Stunts
« Reply #359 on: February 24, 2012, 07:33:20 AM »
That discussion was about social attacks, IIRC. Blocks and maneuvers are kosher.

Devout Words makes sense without to me without magic. I just read a volume of a manga called 20th Century Boys which contains a good example of how I think it would work...have you read that manga?