I think I should spring for Kemmlerian Threadomancy sometime, but I don't have enough refresh. Maybe I should drop some stunts...
It's the usual deal. I'll add them to the master list unless someone objects.
Alertness:
Traffic Watcher: You really know how to use those rear-view mirrors. Add two to your Alertness skill as long as you are in a car.
Athletics:
Excellent Mount: You are very good at carrying other people. Add two to your Athletics skill while being ridden.
Highly Mobile: You move abnormally easily, and you find it easy to do other things while moving. Your actions do not suffer penalties due to supplemental actions made to move a zone.
Contacts:
Network of Informants: You know people who know things about the things that you want to know things about. Pick a subject. Add two to your Contacts skill when using it to Gather Information or Get The Tip Off about that subject.
Conviction:
Closer To God: For whatever reason, God guides you just a little more carefully than is normal. Add two to your Conviction skill when using it with your Guide My Hand power.
Deceit:
"Honest" Lawyer: Okay, maybe they don’t exist. But most people would say that you are one, anyway. Add two to your Deceit skill when you are in a legal context.
Master Manipulator: You can treat other people like chess pieces and make it work. When you have a pre-set plan in which other people have specific roles to play, you may use Deceit for social attacks intended to make those other people carry out their roles.
Discipline:
Landscape Command: You control your domain even more closely than most. Increase your Discipline skill by two when using it to make maneuvers in conjunction with your Demesne power.
Driving:
Signature Ride: You’ve used a certain type of vehicle so much that its operation is instinctive to you. Pick a type of vehicle. Add two to your Driving skill when using that sort of vehicle.
Fists:
Bull Charge: You know how to use your momentum in a fight. If you move at least one zone as a supplemental action before making an attack with Fists, that attack inflicts two additional stress.
Intimidation:
Imposing Attitude: For some reason, people seem reluctant to disagree with you. Maybe it’s your cologne. You may use your Intimidation skill for social defence.
Threats Of Violence: Fear and pain: they’re like best buddies. You always try to keep them together. Add two to your Intimidation skill when targeting someone who you have physically harmed recently.
Investigation:
Reading Suspects: Part of being a good detective is knowing whodunit long before anything can be proved. You may use your Investigation skill instead of your Empathy skill when dealing with a suspected criminal.
Investigative Reporter: Your writing style depends more upon good research than anything else. You may use your Investigation skill instead of your Performance skill for journalism.
Excellent Journalist: It’s not complicated: you’re just a good journalist. Add two to your Investigation skill when using it to replace your Performance skill.
Specialized Detective: You might not be the most versatile investigator, but you’re good at what you do. Pick a topic. Add two to your Investigation skill when investigating that topic.
Lore:
Improved Supernatural Senses: Your occult senses are sharp. That’s all there is to it. Add two to your Lore skill when using it with your Supernatural Sense power.
A Loremaster Must Have A Library: You didn’t become the walking library that you are today without owning a real one. Base the quality of your occult library on your Lore skill rather than your Resources skill.
Performance:
Target Audience: You know your audience. Pick a type of being. When playing to beings of that type, add two to your Performance skill.
Method Actor: A good actor can slip into his role so completely that his original self is consumed. Pick a type of being. You may use your Performance skill instead of your Deceit skill to impersonate that type of being. When disguising yourself as that type of being, your disguise can stand up to more than casual scrutiny.
Acting Scary: (Requires Method Actor) Even a totally harmless person can pretend to be something terrifying. While using Method Actor to disguise yourself, you may substitute your Performance skill for your Intimidation skill.
Favourite Subject Matter: You know one subject and you know it really well. Pick a topic. When producing art that pertains to that topic, add two to your Performance skill.
Cult Following: (Requires Target Audience) You’ve got the kind of fans that most artists would kill for, and that some are killed by. When dealing with beings within your target audience, you may substitute your Performance skill for your Contacts skill.
Building Upon The Mood: You know how to use the local ambience to maximum effect. Any non-attack roll that you make in which an aspect that you created with your Performance skill is tagged or invoked gets a +2 bonus.
Presence:
Welcome To My World: In your domain, you are more confident and people treat you better. Pick a place. Add one to all of your social skills when in that place.
Bolstered Presence: A person with some minions is always more powerful-seeming than someone with none. Add two to your Presence skill as long as you have some subordinates around.
Rapport:
Redirected Conversation: You argue the way a judoka fights. When you successfully defend against a social attack with Rapport, you may sacrifice your next action to place a temporary aspect on the attacker.
Pitiful: Man, I feel sorry for you. Add two to your Rapport skill when making maneuvers to create aspects based off of pity.
Interviewer: You have been trained to ask effective questions. Add two to your Rapport skill when using it to extract information.
Resources:
Glitterati: Money can, in fact, buy friends. You may substitute your Resources skill for your Contacts skill in high society.
Scholarship:
Pre-Prepared Counterpoint: You’ve heard that argument before, and you know how to defeat it. You may use your Scholarship skill for social defence.
Non-Academic Studies: Not all subjects are taught in university. You may add an additional field of knowledge to those covered by your Scholarship skill.
Survival:
Superior Tracking: You could track a bacterium across ten parsecs of glass in a rainstorm with your eyes closed. Add two to your Survival skill when using it to track.
Caveman Lifestyle: You know how to live naked in the wilderness. Ignore two shifts worth of increased Survival difficulty from lack of tools.
Weapons:
War Leader: Your subordinates bring out the best in you. Pick a group of people. Add one to your Weapons skill when commanding those people in combat.