As I'm reading through the rules, I notice that the creators recommend that the GM actually tell his players what the difficulty of their proposed action should be. Example: Jason's wants his character to climb a fence and the GM tells him, "If you roll fair or better, you'll make it." Not a smooth example, I know, but my point is, does this help or hinder your sessions?
For me, when I'm playing in a game, I enjoy it the most when mechanics aren't quoted. If I'm going to try to climb a fence, I don't want to know what my difficulty is until after I succeed. In fact, as a GM it bothers me when players want to know information in mechanical terms rather than in-game terms because it turns the game into a complicated math exercise.
Does anyone else agree? Does anyone disagree? Obviously, as the GM, I don't have to run the game the way the book "says" I should, at least as far as announcing difficulties to my group, I was just wondering if anyone has dealt with a GM who took those rules to the extreme in a way that limited enjoyment for the group.