Hey everybody, just wanted to say thanks for all the awesome tips. The first session was a blast, both for me running it, and for the players (I had unanimous good feedback, and people demanding that the next session be soon, yay!)
Also, after the first hour of play, everything settled out. I introduced the players to each other, set the stage for politicing (they're all tied to various factions for the most part), and threw some tension into the city with the White Council making a declaration that the city is formally on watch until an inquisition can be made into old man Montrose's death. (I'm running Baltimore out of the book). After the big speech and session, everyone met in character, and then ended up saving the daughter of the cafe owner, who was one of the kids kidnapped by a scourge of 3 Black Court Vampires.
After a fun and dynamic combat sequence, in which it was proven that bears can wrestle with BCVs, and wizards are very, very scary when given a little time to prepare, mainly because they can throw around high weapon attacks that can be made to fit catches, the players saved a bunch of children from being eaten/changed.
Also, some of them (the children) are suffering from psychic trauma of the not-breaking but definitely bad variety... and so my sorcerer wants to put together a working to make them all forget about what happens until they're older and can deal with it better... Said sorcerer is also Russel Carson's girlfriend. So while I'm sure she can pull it off... there might be some consequences down the road *grin*
The thing I'm really loving about Fate is that as people are getting into their characters and tweaking Aspects, it's giving me even more idea/hooks to work with. For example, the con man has the aspect "A Ho in every area code", which was tagged to have a girl show up and give him a ride in her car. Oh... the good times to come.
Cheers!