Oh thank goodness I knew there were things I was missing here.
Well I THOUGHT about gaseous form but I recalled reading that Grapple blocks ALL action. I felt my BCV PC would feel cheated if the BCV just poofed and got away. So since I wasn't 100% on the rules, I didn't do it.
The BCV /DID/ try to turn the tables and bite her, but she shrugged it off.
She was HIGHLY motivated to kill this guy so there was NO FREAKING WAY a fate point (or 3 even) was going to convince her to fall off.
The BCVs here were a) the one that turned her and b) she just rescued her girlfriend and a bunch of other innocents from the demon that helped them.
She wanted their heads like WOAH.
Now what I failed at here... was realizing that grapple could be defended against with their other good scores, or realizing that the text meant I could set their might where I felt appropriate.
You guys are right. I should have built these two from the ground up. I just didn't realize that.
I also didn't know they could transfer fate points to the renfields.
I should have made more renfields and given more of them guns.
The reason the Wizard was able to make the ground unstable footing in general was because he poured 3 shifts of power into making the manuever last the whole scene. So the Earthquake spell didn't do damage. It was a maneuver to tag the whole zone with "Unstable Footing" for the whole scene. So no fate points were needed... I just made it affect friend and foe alike and NO ONE was able to walk around the place without athletics rolls.
The grappling rules are another area I realize I'm too fuzzy on. So She has to do what to set up a grapple?
She's been just rolling and the first rounding setting up a maneuver to apply "Grappled" to the target with no damage.
Second round she'll roll the grapple, put the block on them and do 3 shifts of damage (She asked me last night if her claw damage counted if she was using her claws in the grapple and I told her I didn't know... 4 shifts of damage per round is a lot, but if it's fair I won't hold her back. Is it fair? She was describing the grapple as having the vampire pinned and trying to tear his chest open. She didn't ask for the claw damage when she fought the demon and had it by the horns. SO I see her reasoning but don't know if it is fair by the system.).
Then she re-rolls the grapple each round, does the same shifts of damage and does nothing else.
I see my problems here. I must do better next time. THe PCS enjoyed the fight. I just think they got off to easy.
What the pcs don't know is....
..... The BCV2 got away. He was only marginally hurt when he saw it was going TOTALLY south for his friend so he used his dominate to pull the remaining "human sacrifices" over to him to "meat shield" for him making the wizard lose sight of him and have to come across the unstable ground to get him. So while that was taking precious time... he re-opened the rift he'd been using to travel through the never never (They'd JUST killed 4 girls and spilled their blood and he rolled a +3 to open it instantly, on top of which the demon on the other side that he had the deal with was doing the main portion of the work.) and he slipped through the portal leaving an illusion behind. The demon came out ready to take vengeance on the BCVPC who tore off one of its horns in the last fight... But the wizard made it to where the BCV2 was and tossed his sunlight in a hanky out. There was a brilliant flash of light as he called to BCVPC to duck, she rolled to the side of BCV1 and didn't look up. BCV1 was honestly a stress track from death so I ruled cinematically that he looked up at the call of duck and died to the flash even though it should have only been single target. I just felt like letting it happen that way. The BCV2 "appeared" to burst into ash by the power of his illusion. So the demon took a look around and with a "well screw this" expression, bounded back through the nevernever portal and was gone. The dust settled. The Pcs felt victorious.
A couple hours later, sitting at a burger shop with my BCVPC (she's played by my mate) we were wrapping up the scene since the two magic casters went off in one direction after the fight and the two vampires went in another. My WCV and her BCV were chatting over a burger when the BCVPC realized "why did BCV2 just... burst into ash? He didn't look that hurt... and it didn't feel to ME like that burst of sunlight was powerful enough to kill us..." And they both got the realization that they'd been hoodwinked. So I imagine BCV2 gets to come back as a recurring nasty along with the demon they lovingly nicknamed "One-horn guy".
Which makes me happy... because recurring villains are fun.
My next plot involves a local actual festival event called "The Magic City Zombie Walk". On October 2, people from all over town dress as zombies and get together and run through the town pretending to be zombies to kick off the costume and fear season. So what if someone used that as a great event under which to do actual zombies? That's where my mind is headed... I wonder if BCV2 and One-horn guy will be involved. Mmmmm...
Any further thoughts on how I could use these guys better would be loved.
I do like that BCV2 ran because he was kinda uncertain about this whole thing and mostly just doing it because he was kinda tied to BCV1. Well BCV1 is fockered, so he's free so to speak.
Anyway... thanks everyone again for the feedback.