Author Topic: Built Worlds  (Read 3452 times)

Offline Dom

  • Conversationalist
  • **
  • Posts: 255
  • "I can't believe it's not Butters!"
    • View Profile
Built Worlds
« on: March 01, 2007, 04:16:33 AM »
I was working on one of my stories today, world-building away, and one thing came to mind is that some readers get jarred around if you mix and match different ideas for your world.  It don't happen to me--I like to be exposed to new ideas, I don't care if everything is 100% historically accurate--but some people get out of sorts if they see some sort of technology that was present in whatever-era England portrayed at the same time with a different technology that didn't come into existance until fifty years later.  I mean, it makes sense to be upset about this for serious historical fiction, in my opinion, but what about SFF that's not necessarily set in our world?

When you build a new world, how careful are you about historical accuracy, and/or the culture a particular idea comes from?  As a reader, do you get angry when an idea from Ming Dynasty China is tossed into a world that has Rennisance Italian whatevers?  As a reader, how much attention do you pay to this sort of thing?

See, I was pillaging Glyptodons from the Pleistocene EpochThese are gigantic megafauna mammals the size of a VW Beetle.  And putting them in the same world with some quasi-victorian cultures, and post modern cultural musings.  And Atomics, and a space-faring race.  I'm pleased with the combination, but I'm wondering what's the general spread of readers' responses to that sort of worldbuilding?

Edit: Fixed bbcode.
« Last Edit: March 01, 2007, 04:25:04 AM by Dom »
- has put $0.10 in the pun tip jar as of today.

Offline blgarver

  • Conversationalist
  • **
  • Posts: 543
  • There are three things all wise men fear...
    • View Profile
    • Video Samples
Re: Built Worlds
« Reply #1 on: March 01, 2007, 04:42:08 PM »
As a reader, I don't pay attention to that.  Because I'm reading SciFi/Fantasy.  I suck at history and stuff like that anyway, so I wouldn't know one way or the other unless it was really really blatent...like a caveman doing cave paintings with a pallette and paintbrush, or a stagecoach with anti-air missiles.  You know the kind of stuff like in Wild Wild West...lol. 

However, I dont mind stuff like that, and if it's justified in the world and explained a little, then I'll accept it.  Now that I mentioned a stagecoach with anti-air missiles, I'm starting to put that image to use in my head...

As far as when i build a world...well, I've only built one, and it's a totally fictional fantasy world based around dragons (yeah, I know, sounds cliche, but I don't have time to defend it right now).  So in a world like that, I think that anything is game, as long as the history of that built world justifies it.
I'm a videographer by trade.  Check out my work if you're a writer that needs to procrastinate.  Not as good as Rhett and Link, but I do what I can.
http://vimeo.com/user1855060/videos

Offline the neurovore of Zur-En-Aargh

  • O. M. G.
  • ***
  • Posts: 39098
  • Riding eternal, shiny and Firefox
    • View Profile
Re: Built Worlds
« Reply #2 on: March 01, 2007, 05:48:42 PM »
When you build a new world, how careful are you about historical accuracy, and/or the culture a particular idea comes from?  As a reader, do you get angry when an idea from Ming Dynasty China is tossed into a world that has Rennisance Italian whatevers?  As a reader, how much attention do you pay to this sort of thing?

It depends on what the book is doing.

If the story is mostly psychological or allegorical, I don't mind if the world exists primarily to support that story.

If you're going to do something where the world is an attraction,  there have to be reasons in place for why and how things work. How much of that is in the book is debatable, though what's there should be consistent and what can be deduced from it should make sense, but have it hang together.

Readers may have specialist knowledge in a lot of different fields.  My own formal academic background is in molecular biology, and I am very unlikely to be tolerant of gross stupidity for a mol bio plot element.  I don't think getting enough in to satisfy the specialist does any harm for people who don't notice, and it makes it a much more enjoyable read for people who do. If your quasi-medieval fantasy world has magical healing, for example, think through what that does to infant mortality rates compared to a real medieval setting, and have some explanation in place for why you haven't had a disastrous population explosion.

The other thing that particularly irks me is random suns of different colours; because if your universe works on the same basic physics as ours, only stars of certain sizes will be blue-white, for example, and that has implications about how close in a planet can be and still be habitable, and how long its year-length will be and so on.  The maths there is quite straightforward, so look it up and get it right.  And if it doesn't work on the same basic physics as ours, you'd better have the implications of that thought through, particularly if you want to have people in it.
Mildly OCD. Please do not troll.

"What do you mean, Lawful Silly isn't a valid alignment?"

kittensgame, Sandcastle Builder, Homestuck, Welcome to Night Vale, Civ III, lots of print genre SF, and old-school SATT gaming if I had the time.  Also Pandemic Legacy is the best game ever.

Offline recentcoin

  • Lurker
  • Posts: 9
    • View Profile
Re: Built Worlds
« Reply #3 on: May 16, 2007, 08:49:21 PM »
A world needs a certain cohesiveness to achieve what my PhD friend calls "suspension of disbelief".  Just as our world operates under laws and rules (the apple falling from the tree goes down, not up), your made up world must have it's own consistent laws and rules.  You *cannot* break your own laws and rules for how the world operates. Even if you don't mention them in your book anywhere at all, you need to write them down and stick to them. 

2 cents,

RecentCoin