I'm running a Dresden-inspired fantasy game, using the same crunch as the DFRPG. I'm working on the stat bits for the game, and I've been staring at the page in front of me for so long the math is getting all jumbly. So I'm going to post this guy up and let anybody who cares to nitpick him to death. Note that this guy is NOT a starting character; he is, in effect, my Darth Sidious/The Emperor and is in one way or another the originator of a lot of the evil the players will be facing.
Also, he works off of a nine-point elemental system: earth, fire, air, water, metal, wood, spirit, necrotic and radiant
Gwydion Ambrosius (aka Caladrius, leader of the Chantry)
played by Sir Patrick Stewart
HC: Heir to the Throne Nightmare Warlock
Other Aspects: Plans Within Plans; False Religious Zealot; Pact with the Nightmare King; Fear is the Greatest Weapon; Traded My Soul For Power;
Extreme Consequence Aspect: Horrific Burn Scars
Skills
+5: Conviction, Discipline, Lore
+4: Deceit, Intimidate, Academics (Scholarship)
+3: Resources, Presence, Contacts
+2: Rapport, Empathy, Alertness
+1: Craft, Stealth, Investigation
Stress Track (base 3 stress, not DFRPG 2)
Physical: 000
Mental: 00000 +1 Mild consequence
Social: 00000 +1 Mild consequence
Powers [Total Refresh -15]
Thaumaturgy (+1 Summoning Complexity)[-3]
Evocation (fire, spirit, necrotic) [-3]
The Sight, Soulgaze, Wizard's Constitution [-1]
Sponsored Magic: The Nightmare Court [-2]
Refinement x6 [-6]
Specializations
Necrotic Control +1
Necrotic Power +1
Spirit Control +1
Nightmare Power +2
Nightmare Control +1
Divination Complexity +1
Divination Power +1
Summoning Complexity +1
Summoning Power +1
Focus Items
Black Chainmail Gauntlet (+2 necrotic control, +1 necrotic power) [3 slots]
Tome of the Nightmare Fae (+1 Divination Complexity+Power, +1 Summoning Complexity +Power) [4 slots]
Spellcasting
Fire: Power 5, Control 5
Spirit: Power 5, Control 6
Necrotic: Power 7, Control 8
Nightmare: Power 7, Control 6
Summoning: Complexity 7, Control 7
Divination: Complexity 7, Control 7
Rotes (all rotes require focus items)
Arshiul
Spirit Maneuver
Power 5, Control (targeting) 6
Instant
Defend: Might
Effect: Target takes the "Knocked Sprawling" aspect and is thrown 1 zone per additional shift
Lamh an Bais
Necrotic Attack
Power 7, Control (targeting) 8
Instant
Defend: Athletics
Effect: Claw of sickly yellow-green energy slashes at the target's life force
Eagla Mhor
Nightmare Maneuver
Power 7, Control 6
Defend: Conviction or Discipline
Effect: The energies of the Nightmare Fae assault the target's mind, wrapping them in a miasma of fear. Target takes the "terrified" aspect, 1 additional exchange of duration over target's defense
Fiseanna Tromuli
Nightmare Maneuver
Power 7, Control 6
Defend: Conviction or Discipline
Effect: Horrific visions of terror, violence and destruction attack the target. Target takes "Visions of Terror" aspect, 1 additional exchange of duration over target's defense.
Gadai Chumhact
Nightmare Block (Conviction)
Power 7, Control 6
Defend: Conviction
Magical energy assaults the target's willpower, sapping their resolve and sense of self. Target has difficulty 6 for all Conviction tests for 2 exchanges.
Background: Gwydion Ambrosius was destined to rule. Born in 941 (current year 993) to King Julius I and his wife Siobhan, sister to the High chief of Cambria, Gwydion is the scion of two powerful royal families. He was trained as a statesman and warrior for most of his youth, preparing his head for the heavy crown. But it was not to be. His younger brother Claudius attacked him while on a hunting trip, the court wizard ambushing Gwydion and burning him horrifically with magical flames. Left for dead and in agonizing pain, Gwydion's mind rages and screamed for vengeance--and was answered.
A mighty and twisted archfey named Shandoresh, and calling himself the Nightmare King, responded to the dying Gwydion. In exchange for his service and soul upon his death, the Nightmare King saved the young man from death and took Gwydion to his realm in Faerie. There Shandoresh taught the bitter, scarred man the ways of magic that harnessed the powers of fear, corruption and destruction to his will. The King also taught Gwydion how to manipulate others to do his bidding and the ways of politics, machination and subterfuge.
When Gwydion returned to the natural world, he realized he had been played as thoroughly as he had been taught to play others. Time runs strangely in the Nightmare Realm, and almost 50 years had passed while Gwydion had studied for only 10. His betrayer had borne children of his own and perished, splitting the kingdom that should have been Gwydion's into three constantly infighting princedoms. Gwydion knows in his heart that he is the true and rightful heir to the throne of Albion and the squabbling children of his vile brother are not going to stop him from claiming what is his by law.
But Gwydion knew he needed a plan; simply declaring his heritage, especially when he appears to be only a man of 36 winters, is folly and will result in nothing but his death. Thus, he has built a network of intelligence and contacts all across Brittanis, and is setting the stage for all three kingdoms to be brought to their knees. Then Gwydion will step in and declare himself and his heritage and unify all the lands that should have been his by right under his own iron fist.
Gwydion started his master plan by forming a religious sect known as the Chantry. Based around the tenets of the Church of Light, Gwydion manipulated his followers into a small army focused on putting spellcasters of all kinds either under Gwydion's control or in the ground. The magics taught him by the Nightmare King make him exceptionally good at brainwashing and inspiring fear; it was a short step in taking the Chantry from guarding against evil magic to striking out against all spellcasters except those "educated" by the Chantry.