Here is my conversion to DFRPG of a DnD vampire.
POWERS:
[-1] Claws
[-2] Energy Drain - similar to a Red Vampire's narcotic saliva, a DnD vampire can deal mental stress with its fists. Unlike with the Red Court, the mental stress is drained energy and the vampire has the "Emotional Vampire" benefit for it.
[-1] Blood Drinker
[+1] Feeding Dependency - applies to inhuman speed and inhuman strength
[-2] Inhuman Strength
[-2] Inhuman Speed
[-2] Inhuman Toughness
[-3] Mistform
[+3] Catch - damage from blessed objects and faith powers, fire. Vampires are susceptible to thresholds (including running water) and are repelled by strongly presented mirrors and holy symbols but not damaged by them.
[-6] Physical Immunity: Fast Healing - a DnD vampire is not immune to physical attacks but can heal them in moments. Once per exchange, clear its highest stress box. Note that due to its "Living Dead" ability, a vampire can't be normally destroyed by stress.
[-1] Living Dead - while obviously inhuman and terrifying, vampires are not rotting. This is a flavor change; the mechanics are the same.
[+4] Stacked Catch - decapitation and sunlight. A wooden stake through the heart also counts as a maneuver to apply the "stunned" aspect in addition to any damage. This catch also overcomes the vampire's Living Dead ability.
[-2] Mental Immunity - all DnD undead are immune to most mind-affecting spells and effects. If intelligent, they are normally subject to intimidation or similar mundane skills that could cause mental stress. They are still susceptible to necromancy effects that target the mind and possession.
[-1] Cloak of Shadows
[-2] Domination
[-1] Swift Domination - a DnD vampire can use its Domination in combat normally. Clued-in victims may avert their eyes, taking a -1 to their attack skills for a +1 in their defense and if they close their eyes entirely, they are immune. Closing your eyes when in combat with a vampire is NOT recommended.
SKILLS
+6 Conviction, Athletics
+5 Fists, Alertness, Might
+4 Stealth, Intimidate, Presence
+3 Endurance, Weapons, Discipline
+2 Rapport, Empathy, Survival
+1 Scholarship, Lore, Bows