Well I've been working on a few characters to familiarise myself with the system. Now I have this one character, a focused practitioner (chloromancy), with both Channeling and Ritual, that I can not quite figure out. My idea was, that she will only be able to cast spells if there are some plants around that she can manipulate, which will make her pretty vulnurable in a purely urban setting, but that might just mean you have to get a little more creative pulling things of. I was thinking about putting "the Catch" on it, but I don't think it is that much of a deal to actually grant refresh. She also has contact to some of the more summerly wildfae, but she does not get power from them or anything, although one of them has been teaching her to use her magic, because she saved that wildfaes life (I haven't really thought out that part completely yet).
Anyhow, she is working in a tree nursery, being good with plants and all, and she has some space set aside to power up some acorns, which means she puts them in the ground, waters them etc., but instead of growing they save that energy inside them. The chloromancer always carries around some of those acorns to supercharge some of her spells. On that point I am not sure how to handle this.
They need to be some sort of focus or enchanted item I think. Focus item would not fit, because in my imagination, the acorn will rapidly wither after being used to supercharge a spell so it can not be used again. An enchanted item as I understand them can only be used ones, but they are permanent, also not what I am looking for. Best would probably be to tweak the potions rule. The next question would be, how many shifts (as in supercharging a spell) per enchanted item slot can I put into any of those acorns? And is there a limit as to how much I can put into any item? Could I for example have just one acorn at me with 4 enchanted item slots on it.
The spells will mostly be defensive and maneuvers, for example letting the trees in the area shed their leaves in order to block the direct sight of anyone following the chloromancer or blending in with the plants in the area in order to prevent being detected (sort of a veil). Rooting someone to the ground or having a tree grow around part of him to hold him might also be something she would do. But for the most part, actively attacking someone (that means a spell that is an attack in the rules) is probably something that will never happen.
So, how do I stat out my acorns, and how would you handle the spells I sketched out above?