Bear, can you do me a favor and list out everything you did to get up to that 27-shift spell you pulled off on the first Fry-spell? i.e. all the base Shifts Declared, Maneuvers used, Focus Items used, Rote Spell and whatever Aspects were invoked. It will help me understand how Evocation works when I get around to having a Villain that uses it.
Against the lobstrosity – spell of doom.
Round by round breakdown.
Before battle: Ethan rolled discipline to get the aspect “Prepared for battle.”
Upon reaching attacking distance of one lobstrosity:
Ethan used discipline (was going to be athletics) to wave his arms in arcane gestures, focusing his spell.
This created the aspect, “Arcane gestures.”
Ethan then spent another turn to roll for another maneuver, this time using athletics to get the best position to fire his blast. This created the aspect, “Vantage point.”
Before Ethan went, Ian Fabian used a fate point to declare “slippery ground”.
Before Ian went, all powerful GM gives Ethan the reoccurring offensive aspect, “Proximity to Pele” (worth 1 shift, not 2).
Attach round: Ethan casts his spell.
Ethan casts a 4 shift weapon spirit evocation attack. He then uses 2 debt points to Pele to bring it up to 8. (1 debt point = 2 shifts of power or control). This also gives Ethan the option of adding 1 point to either power or control via the Pele write up okayed by the GM since it’s a spell to hurt something and Pele loves violence.
So base spell strength is 8 weapon.
After this, Ethan rolls for discipline. He has a base of +5 and rolls a +2. This gives him a 7 which normally would not control the power of the spell.
However, Ethan uses his “Proximity to Pele” tag and his +1 for violent Pele magic and applies it to his control. This brings it to +9.
Now we are looking at:
8 shift power (interlaced with fire and with the catch for most aquatic supernatural creatures)
9 shift control
Then the fun begins. Ethan tags:
Prepared for trouble +2
Arcane gestures +2
Vantage point +2
Slippery ground +2
That is +8 to control.
Now we have:
8 shift power (interlaced with fire and with the catch for most aquatic supernatural creatures)
17 shift control
However, Ethan decides this is not overkill enough and uses 1 fate point to invoke the aspect, “Warrior of Pele”. ::Note- the GM probably could have compelled him via “Maui’s Fishhook” to go even MORE overkill. He would have had to use one more fate point, but he would have gotten one in return for accepting the compel.
Thing brings the final spell to:
8shifts of power (with aquatic catch)
19 shifts of control
…For a total of 27 shifts.
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The second spell breakdown:
Ethan spent a turn waving his hands in arcane gestures to focus the spell again. “Arcane gestures”
Someone (I believe Ian) gave the lobstrosity 2 mild consequences before Ethan attacked. GOODIE!
Ethan attacks.
He calls up 4 shifts of power with 2 shifts of power from Pele (for 1 debt point) for a total of 6 shifts.
So base spell strength is 6 weapon.
Ethan rolls a +1 to discipline, adding to his +5 base to give +6. He controls the spell.
He then tacks on the +1 for offensive Pele magic and the +1 from “Proximity to Pele”.
This brings it to a:
6 weapon spell (laced with fire and satisfying the catch of most aquatic monsters)
8 to control
Now the fun begins again.
Ethan cannot tag “Slippery floor” since it has already been tagged.
However, he can tag:
Arcane gestures +2
1st mild consequence +2
And 2nd mild consequence +2
This bring it to 6 weapon spell (with fire and meeting the catch of most aquatic creatures)
And a cool 14 shift attack rating.
=another dead lobster when the 20 shift spell hits.