I have boffer fighting practice tonight, but after I get back home I will be posting Ashley's character and mine to the google thingie.
I think I may also make a list for Ian of both characters' aspects and a few ways they could be compelled negatively and positively just to give them a little bit of context.
I think part of the reason aspects haven't come into play as much yet (Ian correct me if I'm wrong here) is that the GM is still starting the story and establishing how we all know each other. This requires doing certain things to make sure we all eventually meet and actually know who each other are.
As for aspect compels, since we all agree that we should be using them more, let's just start looking for ways to use them in the next game.
Also, how does everyone feel about using the optional Spin rules? Basically it means if you're rolling on defense or some other roll where the excess of a fantastic roll isn't immediately used, you get a temporary aspect that you can tag on your next offensive or benefitting roll.
For instance, if someone takes a swing at Melon and she dodges by more than 2 or 3 excess (up to Ian), it could put her in a very advantageous position or the opponent in a bad position which would thematically justify a +2 tag to her next attack.